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@Lunatic
Assuming mafia would even let him live.
Still avoids a mislynch.
Assuming mafia would even let him live.
Still avoids a mislynch.
It's GP, I don't really know what more you can expect to get out of him.
If scum kill him, then he's town. That's the scenario you described.
Nothing, that’s why I’m interested in Casey’s role because it’s supposedly unlikely they exist together
But if he's town, he either identifies a scum member or narrows down the identity of the ninja, or scum has to spend a kill or roleblock on him. But if he's town and we lynch him today, we just wasted a lynch and eliminated a potential power role. I'm just saying it's something to consider.
So, I'd like everyone to categorize their character. If it fits into a similar mechanic or, if it is completely different, please provide the general category it fits under. I think it's worth at least starting to restrict claims this way and getting a feel for plausible theme splits.
You want to do that after you and me just figured out almost every character in the game in the last mafia game based on early hints in the same manor?
There's a lot we could argue when it comes to how this game balances and where a Role Cop would fit in, so I'm going to just going to set that aside for now. Instead, I think I'd like to try some potential theme analysis.We have two character claims on the board: the Killcam (Vader) and Tag System (GP). Both occur distinct from player actions, with the Killcam being the system showing you how you died from your opponent's perspective and the Tag System being a means to distinguish targets on the battlefield. I'd say both of them fall into informational mechanics in general.I'll say that my mechanic is decidedly not informational. It's an object that exists in game, a tool to be used directly.So, I'd like everyone to categorize their character. If it fits into a similar mechanic or, if it is completely different, please provide the general category it fits under. I think it's worth at least starting to restrict claims this way and getting a feel for plausible theme splits.
Meh fine, IG. Theres only certain people I really think have the potential to put theme analysis together usefully like that anyway, none are currently on my radar, so it's whatever. I will say that my mechanic does not apply only to shooters, I've seen it in MOBA's, Survival Games, RPG's, RTS's, and MMO's. It's not a mechanic that applies exclusively to guns or gunplay. And my role justification seemed like a stretch to me, I had to kind of get mharman to do a triple explanation for it to make sense to me.That's all the hint I will give on my role for now.
Okay so player action vs non-player action. My character is done via player action.
Lean town: Luna, WF, Casey.Slight town: Pie, Savant.Null: VaderSlight scum: Wylted.Lean scum: Austin-GREYPARROT
I have an FoS on Austin. I just find it hard for him to put me fully in the town pile. Even coming from me I am pretty weary in putting an SoP is solid town claims. The only reason I was skeptical of Pie's SOP last game cuz I thought having an PGO and a Bookie with 2 killing rules was mechanically off but I still had a lean town on him but my top town read.
Mine is informational.
Luna's reasoning for pushing GP is fast and loose and much worse than I have ever seen from town!Luna.VTL Lunaticwill be around later