My strategy isn't really depending on any sort of theme split. It's moreso to do with character distribution. It seems reasonable to me that with 8 divisions and 12 players, each character will be (mostly) evenly distributed across the divisions. The scum team having fake claims is precisely why a 3 player group is more suspect. The scum team chooses a fake claim, and that fake character artificially inflates certain divisions with new players.
The fact that AFC West had no claims at all makes the theory that AFC West is scum viable. It's not provable (yet,) but it makes a lot of sense.
I really don't buy this framing. What you're doing here is focusing on mod psych in a way that I don't find persuasive. It's possible that Mharman was meticulous in his selections to ensure that he covered every division and conference semi-evenly. It's also possible (and I would say more likely) that Mharman selected teams he wanted to fill the roles he wanted and didn't really think about their distribution across divisions and conferences. If that's the case, then the distribution would be more random than your hypothesis of even distribution would suggest, and if that falls apart, then the rest of your theory does, too. I'm fine with exploring some mod psych, but this wouldn't be the first time that we've been led astray by efforts to try and determine what character claims should be in the game or, in this case, what sets of character claims should be present. It's possible that you're right, but Mharman could have been using any number of methods to determine which teams he would include in this game. Maybe part of his setup was an effort to create that even distribution. Maybe it wasn't. I'm not seeing a reason why Mharman would necessarily aim to do that, so no, I'm not on the same page as you on this one. It makes sense if and only if we assume a lot about how this game was structured.
It seems the general plan now is to lynch GP and pursue a full claim from me next DP.
It won't be particularly harmful for me to claim now, I don't think, as I don't really have a PR. My role does counterbalance GP's, however, and it legitimizes his claim a lot more I think.
I see no reason to avoid claiming this DP, because it could save us a mislynch and help redirect us to better options.
Anyway, I am the San Francisco 49ers and I am Lynchproof (except in MYLO/LYLO situations). My justification is that I am a team known for overcoming severe player injuries.
I am OK with being lynched this DP to sort of "semi-confirm" myself. I think it's pretty obvious how my role relates to GP's. It compliments it quite well balance-wise.
I'll start with the obvious: if you're lynchproof, at base, we should be testing that. That being said, before we go lynching you to test it:
Mharman, would lynching someone who is lynchproof end the DP?
The fact that no one has asked that yet, including you, is pretty suspect to me since it could easily have cost us a lynch.
That being said, I also don't buy this notion that we need roles to balance each other out. It's more mod psych and, while it can make some sense in some instances (particularly with role madness games), I'd hesitate to apply it more broadly. We have two known Vanillas in the game. If we buy That2's claim, that's 3 Vanillas so far, and I highly doubt that anyone else who is Vanilla would claim in response to your last major post where you asked "
Is anyone else vanilla?" since that would necessarily reduce the pool of possible PRs for scum while providing town little to no useful information. Town could be populated by 4 or 5 Vanillas for all we know, which makes it all the more surprising that there is a Hated in this game, which is a negative utility Vanilla. Having a lynchproof makes more sense in a context where town has fewer PRs than does a Hated unless we assume a scum team with scant little in the way of PRs, though we "know" that they at least have an RB if we believe Earth's claim. In a game where there are a ton of town Vanillas, balancing out a lynchproof seems entirely unnecessary.