Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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(Figured instead of an AoE like Thunderwave, Dissonant Whispers could be used instead in case i draw aggro or somebody gets grappled. Causes 3d6 psychic damage and the targeted creature to run away as far as possible from me in fear as a reaction if successful. 👏)
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@TheDredPriateRoberts
(Are you going to switch to dual wielding longswords?)
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@drafterman
(yes or longsword and short, does it have to be that specific?  if it's restricted I will probably do a stat increase in stead.)
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@drafterman
( I edited initial choices on spell switches btw in caae you already read it and went to make the changes. Sorry 😂.)
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@Buddamoose
(For the spell swap, you can do drop one spell to gain one spell.)
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@TheDredPriateRoberts
(Oh, no. I just wanted to make sure you are dual wielding instead of sword and shield for AC calculations)
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@TheDredPriateRoberts
(what about Great Weapon Master? Or Tough? Tough would give you an extra 8 life and an extra +2 every subsequent level on top of regular gains? Great Weapon Master would allow you to reduce ur roll by 5 for the chance to increase ur damage on a hit by 10. Both seem pretty dope.)
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@drafterman
(well i had no clue I could till this point. Can we just set the spells that way as if I changed the spells from level 2 onward? Pleaseeeeee? Cause I made three changes essentially. Eassentially wanna take out thunderwave, illusory script, and heroism, for Dissonant whispers, suggestion and hold person. 

But if not I'll learn Suggestion, then swap out Heroism for Bane. And wait to swap Illusory for Hold Person and Thunderwave for Dissonant Whispers later then 😂.)
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@drafterman
(shield only gives +1 and the dual gives plus one if I read it correctly, so it's wash, right?)
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@Buddamoose
(what i was thinking is a dualing hit is essentially double damage, though I thought about dex giving me a better chance to hit also)
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@TheDredPriateRoberts
(dual wielding two handers would be pretty dang dope lol.)
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@Buddamoose
(with enough strength.....)
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@TheDredPriateRoberts
(you have the strength my dude 😂)
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@drafterman
Feat, drow high magic, it seemed a shame not to take advantage of it. Cantrip Ray of frost. Spells scorching Ray (2nd) and expeditious retreat(1st).
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@Buddamoose
@TheDredPriateRoberts
(Budda: sure, that's fine)

(Roberts: shield is +2, so you're losing a point of AC)
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@drafterman
(noiceeee) 
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@drafterman
(the cantrips and spella areusable regularly right? But magic initiate essentially gives me feather fall as a "free" cast per long rest?)
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Player Summaries:
✶Eikka -  31/31HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 3|3
✶Grahf - 24/28 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⭘ | Lay on Hands: 20 | Spell Slots: 3 [Max HP reduced (-8)]
Luraxt - 22/22 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 3|2
Roberts -  36/36 HP - 18 AC - Action Surge: ⭘  | Second Wind ⬤ | Spell Slots: 2
✶Snerp - 23/23 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Feather Fall ⬤ | Spell Slots: 3|2

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@Buddamoose
(Cantrips are at will, yes. Feather Fall is 1/day and doesn't use a spell slot)
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@drafterman
I'm sure you just haven't gotten to updating my cantrips?
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@secularmerlin
(I didn't even see your post on the previous page. Adding now)
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@drafterman
Thank you.
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@secularmerlin
(Done. You'll have a chance to prepare extra spells during your next long rest)
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GAME UNPAUSED
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@Buddamoose @TheDreadPirateRoberts @kindertina @earth @Drafterman 

Let us pay a visit to Maggie. Snerp has a few things to discuss with her and I want to be there when he does.
Earth
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@secularmerlin
Lets pay a visit to Grandma's house
drafterman
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On their horses, the party makes there way down the Old Svalich Road.

You follow the dirt road as it clings to the side of a mountain and ends before an arching bridge of mold encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the bridge, their frowns weather worn. On the mountainous side of the bridge, a waterfall spills into a misty pool nearly a thousand feet below. The pool feeds a river that meanders into the fog-shrouded pines that blanket the valley.

Next to the pool, down far below, you see the Vistani encampment you left. The party pauses to briefly take in the view before continuing on...

Even here, in the mountains, the forest and the fog are inescapable. Ahead, the dirt road splits in two, widening toward the east toward Ravenloft. There you see patches of cobblestone, suggesting that the eastern branch was once an important thoroughfare. The western branch continues into the heart of the valley.


Earth
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@drafterman
Lets keep moving to Maggie's.

Is Ireena and Ismark still with us? How are they doing?

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(Ireena has been quiet ever since leaving the Church. Ismark has been maintaining a defensive posture, on the look out for anything harmful)
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Snerp looks over at Ireena. 

How are you holding up? You haven't said a word since we left. Did Strahds spell on you cause a lasting effect of some sort?