(@Earth: Nothing beyond the original description, no)
Eva gives a broad smile, her face wrinkling like aged leather.
You're a sweet one, but I'm a bit out of your league.
She sets the crystal ball aside and smooths her hand over the velvet cloth covering the table. From within her robes she pulls out a deck of cards bound in twine. The wedges are weathered and worn from use. She unties the deck and begins to mix it about atop the table.
I can provide you guidance, lead you to things to help you succeed. The directions may be vague, they may be specific, it is up to the fates to decide. And, in the end, you must decide whether to follow that path.
She gathers the cards into one pile again, then deals out five cards in the form of a cross. Reaching over, she flips one.
The first card tells of history. Knowledge of the ancient will help you better understand your enemy.
The card is the 7 of Coins: The Thief.
What you seek lies at the crossroads of life and death, among the buried dead.
She flips over a second card.
This card tells of a powerful force for good and protection, a holy symbol of great hope.
The card is the 4 of Stars: The Abjurer.
I see a fallen house guarded by a great stone dragon. Look to the highest peak.
She flips over a third card.
This is a card of power and strength. It tells of a weapon of vengeance: a sword of light.
The card is the 8 of Glyphs: The Bishop.
What you seek lies in a pile of treasure, beyond a set of amber doors.
She flips over a fourth card.
This card sheds light on one who will help you greatly in the battle against darkness.
It is the Seer.
Look for a Dusk Elf living among the Vistani. He has suffered a great loss and is haunted by dark dreams. Help him, and he will help you in return.
She flips over the fifth and final card.
Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him!
It is the Marionette.
Look to great heights. Find the beating heart of the castle. He waits nearby.