(If we don't get him off grahf we are going to have a hard time damaging him without hurting our friend. Anyway I can't turn undead on a hag so I may as well use it on this baby vamp.)
(I wish I could know whether he's turned or not before submitting action. Cause then I could intercept him the same round once he's out of the 15 foot cube range of all you.)
I cast flaming sphere, substitute radiant damage, and prepare to either intercept a fleeing bloodsucker or touch his back with the sphere while being careful not to hurt grahf.
Luraxt creates a ball of radiant energy behind Doru and slams it into him. While holding onto Grahf, Doru dodges out of the way, mitigating some of the damage.
(Doru has run out of sight. Grahf, Snerp, and Roberts should resubmit or reconfirm their actions; Luraxt and Eikka should submit their actions for the next round)
Player Summaries:
[21] Luraxt - 17/17 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 3|1
(we could attempt to barricade him in, though he'd probably come after us sooner or later anyway if it even held, I see little choice than to pursue, I'll go first but would rather not go alone :) )
(Yeah, it sticks around for 10 rounds or until Luraxt dismisses it. You're good unless you end your turn near it (it's on the map) or Luraxt decides to ram you with it)
Snerp runs after the vampire ahead of the group, mindful of keeping the group out of a 15 foot range. When he gets close he casts Thunder Wave(cast thunder wave w/ lvl 2 spell slot).
(once Snerp's attack as been resolved, when safe, I wish to use Sword Burst cantrip, just to speed things along, I will be using Green-Flame blade cantrip after that)
(keep in mind I'm running ahead to Thunderwave, perhaps hold back while I do then rush in after it's resolved next round? That way you don't caught up in it and take 3d8 thunder damage and get knocked prone 😂😂)
(He's already turned, so your channel divinity won't do anything. However, they are planning on damaging him which would un-Turn him. So you can say something like: If he isn't turned, use channel divinity, otherwise attack, or something similar)
(The sacred weapon? Sure. Makes your weapon glow, counts as magical, deals extra damage. Note: this light isn't considered to be "sunlight" for the purposes of weaknesses and such)