*cast cure wounds on Eikka* heal touch... that WoW spell 😂😂
Quasi Dungeons and Dragons
Posts
Total:
4,160
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@Buddamoose
(healing touch is a dnd spell too. Less healing but ranged and as a bonus action )
(Do we have chain handy?)
(guys, just kill the thing, it's probably susceptible to fire, if the hand is still floating around holding the torch, use it)
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@drafterman
Yeah so after much deliberation, and getting knocked unconscious like three times, I have decided to disengage. If it's possible to fire my crossbow at the same time (even at a disadvantage) I do so, otherwise I wait till next round.
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@drafterman
(You are accounting for the fire right? I know its nit much per round but I don't remember seeing it rolled the last few rounds and we could use all the help we can get.)
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@TheDredPriateRoberts
guys, just kill the thing, it's probably susceptible to fire
(it took 1/2 damage from alchemists fire at first, and it's been on fire since then... and hasn't taken any damage since the initial 2 😂. Prolly not susceptible to fire)
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@secularmerlin
@Earth
@TheDredPriateRoberts
(after Merlin is back up and disengages we'll start firing. Hopefully you get successful saves Roberts, but if you don't I can run over and feed a pot, so you don't die👍)
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@drafterman
(healing touch is a dnd spell too. Less healing but ranged and as a bonus action )
(Oooooh, bonus action 😮)
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@secularmerlin
(I have been. It's only been like 1 point per round)
Grahf readies himself to receive Snerp's dagger.
In a fluid motion, Snerp tosses his dagger to Grahf and runs down to give a potion to Eikka. Eikka sits upright, sputtering. Being forced unconscious this many times will not be good for her long term brain health.
[Healing Potion: 2d4 (1, 4) + 2 = 7 hit points healed]
In possession of the dagger, Grahf wings it at the Mound, but it simply disappears into its mass.
The mound wraps its vines around Eikka and attempts to draw her into itself, but she wriggles free.
Roberts lays on the ground.
[Death Save: d20 (16) = 18, Success!]
Eikka disengages and regroups with Snerp and Grahf
The end comes! Death, be praised! The end comes! Death, be praised!
(Next Round!)
Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 5 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts - 4/20 HP - 17 AC - Action Surge: ⭘ | Second Wind ⬤ [+4 temporary HP; Immune to frightened; Dying: 2 Successes]
[2] Eikka - 7/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
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@drafterman
Cast resistance on Roberts (+d4 to that last save.
I fire an arrow at the mound, while backing away if it begins to move closer.
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@drafterman
Also if it doesn't go without saying I stay out of reach of pseudopods.
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@drafterman
(if it's 1 please tell us, because the emotional response will be worth it)
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@TheDredPriateRoberts
(There's a 1 in it. LOL)
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@drafterman
We got this.
(Should I just attack the Mound?)
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@Earth
(that'll probably get you ktfo'd 😂)
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@Earth
(you still have breath weapons and lay on hands?)(kill it if you think you can, if not heal)
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@Earth
(Watchyoo gonna do?)
@Earth @Buddamoose
(We need to lead this thing away from Roberts if we can.)
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@secularmerlin
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
(you guys will have Advantage, kilz it)
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@TheDredPriateRoberts
We're working on it but we are all running on empty. Why didn't I take any damaging cantrips? Mending is so situational. Of course we'll be glad I have it some day.
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@secularmerlin
(kick it in the junk!!!) (did you use inspiration? that with advantage and any other buffs are going to be as good as it gets, and hope for a lucky roll)
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@TheDredPriateRoberts
(You and Merlin have used your inspiration, Grahf and Snerp still have theirs)
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@Earth
(run forward, attack(you still have a sword right?), and use inspiration if needed as added insurance for a hit? You might be able to back away again, you might not 😐)
A New Challenger Arrives!
Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 5 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts - 4/20 HP - 17 AC - Action Surge: ⭘ | Second Wind ⬤ [+4 temporary HP; Immune to frightened; Dying: 2 Successes]
[6] Luraxt - 12/12 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 1⬤⬤⬤
[2] Eikka - 7/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
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@drafterman
Luraxt?