Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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@TheDredPriateRoberts
(edited to "when I get you up" 😂)
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(are Merlin and I the only ones with ranged weapons?)
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@drafterman
Then I guess I just cover Roberts and Snerp with my crossbow while they perform their option drinking dance.

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@drafterman
Probably backing away from the mound while I'm at it, though my action is the crossbow not disengaging.
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@secularmerlin
(use your inspiration from burying the kids on that bolt miss, we needed that damage 😐)

Ranged Spell Attack: d20 (7) + 4 = 11, Miss!]

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@Buddamoose @Drafterman 

If I can use my inspiration retroactively I use it on my last guided bolt.
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@secularmerlin
(I would assume it could be retconned, didn't say anything about the use on a roll having to be specified beforehand 😮)
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@secularmerlin
@Earth
@TheDredPriateRoberts
(@Merlin- we need to keep our distance, and keep firing arrows into it.

@Earth & Roberts- start throwing rocks at it maybe? 😂

@everyone- it moves slow, so we should be able to keep moving away from it around the room in a circle. And if it gets close, dash to to re-extend the distance between. Aka "kiting")




drafterman
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(RAW, you can decide after you roll, but before I say the results. That's not possible given this medium, so I am fine retconning it into place)

[Ranged Spell Attack (Inspiration): d20 (13) + 4 = 17, Hit!]
[Guiding Bolt Damage: 4d6 (1, 1, 6, 6) = 14 radiant damage]

Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 7 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts -  4/20 HP - 17 AC - Action Surge: ⭘  | Second Wind ⬤ [+4 temporary HP; Immune to frightened; Dying: 1 Success]
[2] Eikka -  1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘


Buddamoose
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@secularmerlin
(where do you reckon that extra 14 damage leaves us? I would think pretty close to hitting the "near death" point 😮)

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@drafterman
Ok, so my official turn will be:

I run up, feed Roberts a potion, somersalting and rolling out of the mounds range, pulling my bow out as I do, and taking aim.

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@Buddamoose
110 damage done 14-26 left.
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@Buddamoose
Hopefully closer to 14 than 26.
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@secularmerlin
(either way that's not too bad at all, handful of arrows worth of damage left pretty much)
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@secularmerlin
Shortsword Damage: d6 (2) = 2 piercing damage]

(Had to fish it up, but arrows are piercing damage too, so should be all clear on damaging it if we can secure hits

@Drafter- would help/assist afford advantage to ranged attack rolls in combat? Also, I was researching help and it can be used with even regular skill checks to make them with advantage? Or was this source no bueno? Lol)

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@Buddamoose
(Short bow d6 crossbow d8 we are potentially one round of good rolls from victory.)
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@Buddamoose
(Yes, it works for melee or ranged attacks. However, you must be within 5' of the target when you take the action. That either means you are staying within its attack range or you try to leave it, incurring an attack of opportunity)
Earth
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I throw one of my swords at the mound.
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@Earth
@drafterman
(well... dang 😂)

I throw one of my swords at the mound

(That the spirit, hombre! 🔥💯👏)

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@Earth
(I can hand you a spare dagger next round to throw too as a bonus action if you get next to me)
Earth
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@Buddamoose
(👍)
TheDredPriateRoberts
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@Buddamoose
(if and when I get up, I'd rather go for the kill, I'd do more damage with the swords)
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@TheDredPriateRoberts
(true, and you should be able to attack once I get you up. So I guess just submit second wind+ attack for the action you should be able to take this round being I'm before you in priority?)
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@Buddamoose
(sounds good)
drafterman
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Grahf throws his sword at the mound. It bounces harmlessly off its vegetative hide.

[Ranged Weapon Attack: d20 (12) + 1 = 13, Miss!]

Snerp rushes down and feeds a healing potion to Roberts, then backs away quickly.

[Healing Potion: 2d4 (4, 2) + 2 = 8 hit points healed]

The mound plays whack-a-mole with the heroes as they come up and down. Roberts takes a nap again.

[Roberts takes 17 bludgeoning damage]

Roberts lays on the ground.

[Death Save: d20 (18) = 18, Success!]

Eikka grabs Roberts by his armor and attempts to drag him away from the mound. It uses the opportunity to lash out, knocking her unconscious.

[Eikka takes 15 bludgeoning damage]

The end comes! Death, be praised! The end comes! Death, be praised!


(Next Round!)

Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 6 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts -  4/20 HP - 17 AC - Action Surge: ⭘  | Second Wind ⬤ [+4 temporary HP; Immune to frightened; Dying: 1 Success]
[2] Eikka -  0/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘ [Dying]

TheDredPriateRoberts
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(I lay there patiently)
Buddamoose
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(great, now we have two heals left and two people down 😐).

I pass the iron dagger in my possession to Grahf and scramble forward to cast heal touch on Eikka. Then scramble back again out of the monsters range.

(please disengage this time 😂😂)

Earth
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Take the dagger and throw it at the mound.
Buddamoose
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Throw everything and the kitchen sink! If you run out of stuff to throw, run forward to grab what you missed and run back out of range, then throw it again!! 😂😂
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(seriously, this things gotta be close and we're stalling out 😂)