Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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@TheDredPriateRoberts
(Congratulations! For laying Rose and Thorn's spirits to rest, the entire party gains Inspiration!Basically, it is a one-use you can use when you roll a d20 to roll it with advantage - roll two d20's and take the highest.)[pg. 56 post- 1396]


drafterman
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Grahf moans.

[Death Save: d20 (16) = 16 Success!]

Snerp dives in to bring Grahf back to the land of the living.

[Cure Wounds: d8 (4) + 4 = 8 hit points healed]

The mound angrily attacks Roberts and Eikka again, striking the former but missing the latter.

[Roberts takes 11 bludgeoning damage]

Roberts presses the attack, but finds himself temporarily crippled with pain.

[Melee Weapon Attack (advantage): d20 (1, 2) + 5 = 7, Miss!]
[Melee Weapon Attack (Inspiration): d20 (1, 3) + 5 = 8, Miss!]

Eikka assaults the mound with another guiding bolt.

[Ranged Spell Attack: d20 (13) + 4 = 17, Hit!]
[Guiding Bolt: 4d6 (6, 2, 4, 3) = 15 radiant damage]

The end comes! Death, be praised! The end comes! Death, be praised!

(Next Round!)

Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 8 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts -  6/20 HP - 17 AC - Action Surge: ⭘  | Second Wind ⬤ [+4 temporary HP; Immune to frightened]
[2] Eikka -  1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⬤⭘⭘

Buddamoose
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(Can you assist another individual in say, giving them a potion so it uses ur action and not theirs?)

(Asking cause if so, Merlin can throw another bolt, and I can use pot on Eikka 👌)

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@Buddamoose
(Yes, you can hand feed another person a potion using your action, lol)
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@secularmerlin
(cool)

I feed Eikka a potion, then move back out of range of the mound.

More pew pew plz!

(maybe add inspiration to add advantage for a retry if needed?)
TheDredPriateRoberts
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Attack again (i've used surge already)
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@TheDredPriateRoberts
(second wind 💀💀💀)
drafterman
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@TheDredPriateRoberts
(You have Second Wind as a bonus action for some HPs)
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@drafterman
(oh thought I used that, if not I will)
secularmerlin
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@Buddamoose
96 damage 28-40 left
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@secularmerlin
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@TheDredPriateRoberts
(We have 2 more potions and I have one more spell slot for a heal, we're in a good spot. Ur back up Earth, I would drink a pot to heal up to full. We in a good spot, but cuttin it close tho, lol)
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@drafterman
Like a boxer on the ropes I let someone pour a drink into my mouth before going back in the ring. Then another bolt.
Earth
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Back up amd get away from the Mound.
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@drafterman
(Can I use Inspiration to improve my hit rate dual wielding?)
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@Earth
(you can drink a potion too I think 💯💯)
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@secularmerlin
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@TheDredPriateRoberts
(heal up this round while Merlin and Roberts keep attacking, then go all in next round with reggie DPS?  We have it one the ropes 👍)
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@Buddamoose
(keep on keepin on)
Swing for the fences!
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Grahf rises to his feet, disengages, and backs away from the mound as far as he can.

Snerp rushes down and feeds a healing potion to Eikka.

[Healing Potion: 2d4 (1, 2) + 2 = 5 hit points healed]

The mound makes a sweeping attack and downs both Roberts and Eikka.

[Roberts takes 18 bludgeoning damage]
[Eikka takes 15 bludgeoning damage]

Roberts lays on the ground.

[Death Save: d20 (17) = 17, Success!]

Seemingly dead, again, Eikka rises from the ground again and launches a bolt at the mound! Unfortunately, the bolt misses.

[Death Save: d20 (20) = 20, Critical Success! Gain 1 HP!]
[Ranged Spell Attack: d20 (7) + 4 = 11, Miss!]

The end comes! Death, be praised! The end comes! Death, be praised!


(Next Round!)

Player Summaries:
[15] Grahf - 8/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⭘⭘ [Concentrating on Heroism on Roberts, 7 rounds remaining]
[14] Mound - Bloodied [On Fire (d4); Advantage on next attack against this guy]
[13] Roberts -  4/20 HP - 17 AC - Action Surge: ⭘  | Second Wind ⬤ [+4 temporary HP; Immune to frightened; Dying: 1 Success]
[2] Eikka -  1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘

Earth
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Shit nvm
Earth
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(Can we use the portcullis to kill the Mound? Like lure it and crash the portcullis like a trap?)
TheDredPriateRoberts
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(figures)
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@Earth
(it's almost dead)
drafterman
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(You can try. But I'll note that it is currently wedged open with two pitons hammered into stone)
Earth
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(Anyone have a spare ranged weapon I can borrow?)
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@drafterman
(Is that a "See that mountain? You can climb that." thing, or a "this will actually help you.")


drafterman
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@Earth
(The former)
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@drafterman
Begin dragging Roberts away from the mound while desperately praying to Zud for just one more spell (overcasting cure wounds if that is a thing in your game and with the understanding that even if it is it will come with certain dangers)
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@secularmerlin
@Earth
@TheDredPriateRoberts
(@Merline- use your inspiration on that bolt to try to get it to hit.

@Roberts- second wind when I get you up breh 😐)

I run up to Roberts and feed him a potion, then scramble back away from the mound again. 

Keep your distance and kite the mound! 
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@Buddamoose
(initiative is a fickle thing, was going to use it that turn.....post 1599)
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@secularmerlin
(Overcasting is a thing in 5e, in that you can cast spells at higher spell slots for greater effects, but you don't have any higher spell slots to use yet)