Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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I run up and cast cure wounds on Eikka, somersalting backwards back out of the mounds range again.(if possible).ย 

Disengage and get away!

Earth
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We're fucked
secularmerlin
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@drafterman
Relentless endurance. I will not stay down.
drafterman
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@secularmerlin
(oh shit. Forgot about that. I'll have to retcon that)
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@Earth
(I'll have 1 more heal after I get Merlin up, he has 3 in total still.)

(@Drafter- would healing potions restore consciousness and hp?)

drafterman
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@Buddamoose
(change to grahf)
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@Buddamoose
(yes. Takes an action to deliver one)
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If Merlin is keeping himself up I'll cast cure wounds on Grahf instead.ย 
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@drafterman
(Does that mean my spell goes off?)
Buddamoose
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(And that would mean his attack goes off too, no? ๐Ÿ˜‹)
Earth
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We should run
secularmerlin
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@Earth
No we should win.
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@Earth
(let's see how the monsters status is post the attack from Merlin that from what it seems should have gone thru. If it's bloodied, I think we can pull it out with a reconcerted effort. Just stay at range, cause it's slow. Kiting hombre, kiting ๐Ÿ‘Œ๐Ÿ’ฏ)
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@Buddamoose
(Mate, 2 of us are dying, and the other 2 are wounded. If I had spell slots, we could have pulled something off, but...)
Buddamoose
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(and we have healing pots too. And a bless Merlin can use on a (bonus?) action to give the other three of us +1d4 to an attack or saving throw.)
secularmerlin
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@Earth
I'm not dying and Snerp is about to heal you.
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@Earth
(one, and ur about to be brought back with a heal. Use a healing pot once ur brought back up ๐Ÿ’ฏ)
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@secularmerlin
(You use a healing pot too, we'll prob need you to cast another bolt, so that'll leave one heal left from the both of us + 1 healing pot after you and Grahf use one.

Let's hope Roberts has the opportunity to cast Second Wind and isn't totally taken out with another hit.)
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@Buddamoose
(Hope this is a level event and we get our slots back.)
Buddamoose
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(does the focus cast with my lute means I can cast touch spells at range? ๐Ÿ˜‹)
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@secularmerlin
(We're gonna have to likely rest after this if it isn't anyways ๐Ÿ˜‚๐Ÿ˜‚)
Earth
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Thread theme)
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@Earth
(lol, no running away from me ๐Ÿ˜‹)
TheDredPriateRoberts
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@Buddamoose
(yeah mound is only "injured")
(try to get Eikka back up if you can so she can toss some heals around then work on Grajf I guess)
(thinking I should dodge and keep the mound focused on me until you can help the other 2 and resume attacks, thoughts?)
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@TheDredPriateRoberts
(Let's wait for the retcon before we worry to much?)
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@Earth

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(How much health does the mound have?)
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@Earth
(didn't get a specific number, just that it's "High". Roll 20 has it at 16d10+48. That's a maximum of 208, minimum of 64.)
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@Buddamoose
(We've done 62)
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@Buddamoose
(Do we know when "injured" and "bloodied" kick in? I dealt like 25 damage and I remember at least 10 damage dealt by other sources, so if we're lucky, we might be half done.)