Quasi Dungeons and Dragons

Author: drafterman

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@TheDredPriateRoberts
(We would probably all be dead without you dude)
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@drafterman
Shield rush the mound while switching to my mace.
Earth
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@drafterman
Slice up his appendages
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Grahf continues to press his attacks, hacking away at the plant creature.

[Melee Weapon Attack: d20 (11) + 5 = 16, Hit!]
[Longsword Damage: 1d10 (8) + 3 = 11 slashing damage]

Snerp strums in inspirational tune to help out Roberts while simultaneously assault the mound with psychic insults, but they do not seem to have any effect.

The mound emits a horrible rumbling sound and slams its tendrils against Grahf, wrapping around him and pulling him into its bulk. The flames continue on its exterior, but do minor damage.

[Grahf takes 14 bludgeoning damage, and is grappled by the shambling mound. He finds himself unable to see, breathe, or move. You can use your action to try and escape.]

Roberts and Eikka rush (dash) and close the distance to the mound to attempt to save their comrade who has suddenly disappeared from view.

The end comes! Death, be praised! The end comes! Death, be praised!


(Next Round!)

Player Summaries:
[15] Grahf - 6/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘ [Grappled. Blinded. Restrained. Holding Breath (3 minutes remaining)]
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⬤⬤
[14] Mound - Injured [On Fire (d4)]
[13] Roberts - 17/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤ [Bardic Inspiration]
[2] Eikka - 11/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤

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@drafterman
Shield bash at the end of my charge.

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@secularmerlin
(divine bolt at some point? That's ur strongest spell and we gotta either get Grahf out, or finish this guy off before he dies.)
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I cast Heroism on Roberts, focusing it with my lute and channeling it, while moving closer but still out of range of the mound.
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(my heal is on touch, so I can't do anything unless Grahf gets himself out. But seriously, we need to burst dps this guy down 😐)

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Shit. Get the hell out of there.
Wait, can I use Lay on Hands? 

secularmerlin
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Give my friend back you stupid mushy turnip!
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@Earth
(Sure.)
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@drafterman
(I will attack with my eyes closed in case I hit the gnome, I don't want to see that, j/k!)
(though you'd have to admit what a time for a fumble)
This creature is quite large and my comrade is quite small, never the less I shall attack being mindful of Snerp's predicament,
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@TheDredPriateRoberts
(Actually it's grahf in there)
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@secularmerlin
(ah yeah, oh well, I push Snerp in the mounds clutches j/k)
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Grahf imbues himself with divine healing energy.

Snerp creeps up on the mound while imbuing Roberts with heroic aplumb.

With Grahf out of the way, the mount then lashes out at Roberts and Eikka attempting to keep them at bay, but does no damage. As the flames continue to flicker along its hide it squeezes its internal organs, attempting to crush Grahf, who through sheer force of will is able to remain alive and conscious.

[Grahf Constitution Save: d20 (20) + 2 = 22, Saved!]

Roberts, feeling much more heroic, slashes at the mound with his dual weapons.

[Melee Weapon Attack (with Bardic Inspiration): d20 (10) + d6 (4) + 5 = 19, Hit!]
[Longsword Damage: d8 (3) + 3 = 6 slashing damage]
[Melee Weapon Attack: d20 (20) + 5 = 25, Critical Hit!]
[Shortsword Damage: 2d6 (6, 5) = 11 piercing damage]

Eikka continues to harmlessly push against the mound with her shield.

[Melee Weapon Attack: d20 (12) = 12, Miss!]

The end comes! Death, be praised! The end comes! Death, be praised!

(Next Round!)

Player Summaries:
[15] Grahf - 16/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘ [Grappled. Blinded. Restrained. Holding Breath (2:54 time remaining)]
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⬤⭘ [Concentrating on Heroism on Roberts, 10 rounds remaining]
[14] Mound - Injured [On Fire (d4)]
[13] Roberts - 21/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤ [+4 temporary HP; Immune to frightened]
[2] Eikka - 11/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤

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I continue playing the Lute(focus cast) and hurl some insults about the mounds mother(Cast Vicious Mockery).

(There's not much else I can do but Vicious Mockery and fire my arrows. Thunder Wave might blow the mound back but it would do that to you guys too and damage y'all. 

@Drafter- I assume lightning damage is distinctly different from thunder damage? )
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@drafterman
Without lowering my shield I cast guided bolt point blank into the mass of muck.
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@Buddamoose
(Snerp doesn't know what its resistances are.)
TheDredPriateRoberts
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(attack again and surge for extra attack, don't recall if I used it, doesn't appear so)
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@Earth
(Use your swords from the inside, they were still in your hand when you were swallowed.)
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@secularmerlin
(If he can do that, not a bad idea. If he can't, he's gotta escape pronto, cause that thing is probably gonna crush him if he fails a save. I'm hoping Vicious Mockery works, cause the mound would have disadvantage on it's next attack 😐)
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@Buddamoose
(I'd cast resistance on him but I think I need to see him)
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@secularmerlin
(yeah, and I'd cast Heroism on him, but I need to be able to touch him. And the same for the heal spell I have 😂. The guiding bolt and second wind attack(w/dual wielding it could be 4 hits in total 😮) should do quite a bit and swing the odds in our favor.)
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@Buddamoose
(Snerp is always trying to touch someone, is he an AT&T employee (reach out and touch someone)?)
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@TheDredPriateRoberts
Snerp is always trying to touch someone

(Not just any touch 😏😂)

Earth
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Slice up his insides
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Grahf attempts to cut himself free, but finds that he cannot secure the appropriate leverage.

[Melee Weapon Attack (with disadvantage): d20 (99) + 5 = 14, Miss!]

Snerp insults the plant, and it shivers in annoyance.

[Vicious Mockery Damage: d4 (2) = 2 psychic damage]

The mound once again slams its appendages into Roberts and Eikka, lifting them off the ground and slamming them around a bit. Eikka does not get back up.

[Roberts takes 12 bludgeoning damage]
[Eikka takes 15 bludegoning damage]

As Grahf struggles against the creature it continues to constrict its vines around him. Grahf feels several unpleasant cracks, then blacks out. The mound looses and allows Grahfs limp body to slide out onto the floor.

[Grahf Constitution Save: d20 (4) + 2 = 6, Failed!]
[Grahf takes 17 bludgeoning damage]

Roberts roars in rage and continues to thrash the beast.

[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Longsword Damage: d8 (1) + 3 = 4 slashing damage]
[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Shortsword Damage: d6 (2) = 2 piercing damage]

Eikka groans.

[Death Save: d20 (10) = 10, Success!]

The end comes! Death, be praised! The end comes! Death, be praised!

(Next Round!)

Player Summaries:
[15] Grahf - 0/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 0 | Spell Slots: 1⭘⭘ [Dying]
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⬤⬤⭘ [Concentrating on Heroism on Roberts, 10 rounds remaining]
[14] Mound - Injured [On Fire (d4)]
[13] Roberts - 13/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤ [+4 temporary HP; Immune to frightened]
[2] Eikka -  0/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤ [Dying: 1 Success]

Buddamoose
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(Lulz, we are so fucked 😂)
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(can I cast cure wounds on a dying person and get them fighting again?)
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@Buddamoose
(yep)