Quasi Dungeons and Dragons

Author: drafterman

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drafterman
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The second one of the party members steps off the Dias, the chant changes. Lorghoth the Decayer, we awaken thee! The pile of refuse in the corner rises up and begins approaching the characters!

COMBAT BEGINS!

(This one is potentially more complicated, so I have to wait a few hours to get the maps ready, but right now, Snerp and Grahf are on the Dias, Eikka and Roberts are by the exit. You can formulate your initial actions)
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(oh shit 😐, that boss)
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@secularmerlin
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@Earth
@drafterman
"the torch's fire is black and seems to draw light into it."
(we have the lantern.......)
(are the figures still chanting?)

(so we attempt to disrupt or end the chanting if it's till going on, by attacking the figures up top or whatever, or attack whatever is rising out of the muck)

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@TheDredPriateRoberts
(we have the lantern.......
(Good point, I'll light it)

disrupt or end the chanting if it's till going on, by attacking the figures up top or whatever, or attack whatever is rising out of the muck

(I think we should attack the muck dude. You could try sacrificing the cat on the dias and see if it appeases it, but probably too late for that.)

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@Buddamoose
(unless the way to beat the creature is to disrupt the chanting.....the summoned it)
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@TheDredPriateRoberts
(you could be right, but how would it be disrupted? 😐)
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@Buddamoose
(by vanquishing the chanters.....would be nice if we knew more about them and this situation)
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@TheDredPriateRoberts
I place the bullseye lantern down on the dias and light it with presdigitation(cast presdigitation on lantern) to better see and examine the creatures before us.(identify big trash dude and chanters). 

(I gotcha)

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@drafterman
I fire my crossbow into the forming mound.
Earth
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I really wish I had a ranged spell. Grahf attacks with a longsword.
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@secularmerlin
(your crossbow collects unemployment)
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While I wait for Snerp to do his thing, I will throw the spear at one of the chanters.
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After pulling his pants up, Grahf rushes at the pile of refuse and waste and slashes at it with his longsword. He carves out a deep groove and pits of debris and detritus spill onto the floor.

[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Longsword Damage: d10 (7) + 3 = 10 slashing damage]

Snerp recognizes that this is in fact a large plant known as a shambling mound.

HP: High
AC: High
STR, CON: High
DEX, WIS: Average
INT, CHA: Low
He uses prestidigitation to light the lantern. The room is now brighter than it was before.

[Intelligence (Nature) Check: d20 (16) = 16]

Two leafy appendages snake out from the "body" of the mound and slam into Grahf, but he parries them away with his sword.

Roberts tosses a spear at on of the chanters. It passes through and clanks uselessly against the back wall.

The end comes! Death, be praised! The end comes! Death, be praised!

Eikka fires a crossbow bolt into the mound, but the mound swallows it up.


(Next Round!)

Player Summaries:
[15] Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤
[14] Mound - Injured
[13] Roberts - 17/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤
[2] Eikka - 11/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤

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(back to dual wield l.s. and s.s.)
Attack the closest target, chanter or mound.
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@drafterman
Crossbow at the shambling mound.
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Its a plant! Don't use thunder spells or damage! Don't get grappled by it!

I yell out as I carefully aim and throw the alchemists fire at the mound.

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(I'm just picturing all of us attacking the mound like bosses as Roberts is screeching and continuously swinging and missing the chanters cause it ends up turning out they can't be hit 😂😂)
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@Buddamoose
As I don't know or have that information, and if you know that as fact, it would have been helpful had you shared that before now.
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@TheDredPriateRoberts
(I don't know, I just think it'll be funny if it turns out to be the case. Don't go getting ur knickers in a twist 😂😂)
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@Buddamoose
(I forgot how useless fighters really are)
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@TheDredPriateRoberts
(you've not been useless so far 😐)
drafterman
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(Not useless, just limited number of options, unless you branch out into something like Edright Knight or Battlemaster)
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@Buddamoose
(naw spells is where it's at, look at the damage rolls etc, anyway that's how it goes)
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@drafterman
(that's true so wasting an attack makes it a huge waste)
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@TheDredPriateRoberts
(you may not have spells, but you've also rarely gotten hit despite having aggro most of the time. Fighters are good, as drafter pointed out, limited options, but essential and crucial) 👏👏

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Attack again
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We might need to get the fuck out of dodge. Or maybe use the portcullis to kill the big guy.
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Grahf musters his courage and thrusts his longsword into the mound, and a great portion of it sloughs off. A disturbing rumbling comes from within the creature.

[Melee Weapon Attack: d20 (20) + 5 = 25, Critical Hit!]
[Longsword Damage: 2d10 (6, 5) + 3 = 14 slashing damage]

Snerp hurtles the alchemist fire at the mound. The glass shatters and the fire courses over its exterior, but only singes it a bit.

[Ranged Weapon Attack: d20 (14) + 4 = 18, Hit!]
[Alchemist Fire Damage: d4 (4) = 4/2 = 2 fire damage]

The mound flails its appendages uselessly.

Roberts climbs up the stairs and swings his swords at one of the chanters. His weapons pass through as if air and the chanter continues on, giving no notice to Roberts.

The end comes! Death, be praised! The end comes! Death, be praised!

Eikka fires and misses the mound.

[Ranged Weapon Attack: d20 (2) + 2 = 4, Miss!]


(Next Round!)

Player Summaries:
[15] Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
[15] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤
[14] Mound - Injured [On Fire (d4)]
[13] Roberts - 17/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤
[2] Eikka - 11/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤

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Run back down and attack the mound.

(use surge for a 2nd attack when applicable)
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I pull out my lute(focus cast) and begin singing a tune about how absolutely smelly and grotesque the mound is(Cast Vicious Mockery at mound). 

(@Roberts- you aren't even getting combat rolls for the attacks it seems 😮)

The mound Roberts! We need to take down the mound! (Give Bardic Inspiration to Roberts as a bonus action)