Quasi Dungeons and Dragons

Author: drafterman

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@drafterman
Eikka glides under the porticulus and heads quietly (for her) down the passage crossbow first.
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(Since Eikka did all the detecting of magic, I dumped the stuff in her inventory, save for the alchemist's fire and lantern, since Snerp explicitly took those. I don't have anyone as having actually taken the cloak and orb, though you talked about it).

Roberts does a thorough job of hammering in the pitons into either side where the portcullis is set. It doesn't look like it'll be coming down any time soon.

As Eikka steps into the chamber, the chanting stops. It had been filling your ears for such a long time that the silence is temporarily disconcerting. The silence is so complete, it's as if something is holding its breath, waiting for the next steps.

The water is 2 feet deep. The ledges and central dais are 5 feet high (3 feet higher than the water's surface), and the chamber's ceiling is 16 feet high (11 feet above the dais and ledges). The chains dangling from the ceiling are 8 feet long; Half embedded in the east wall is a wooden wheel. The hole in the west wall leads to a naturally formed alcove. Half-submerged in the water is a pile of refuse that fills it.


Player Summaries:
Eikka - 11/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
Roberts - 17/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤

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As Eikka steps into the chamber, the chanting stops

(😐, on another note, the wheel probably raises/lowers the porticullis👌)
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"he is ancient, he is the land" good thing we have "he is hesitant, he... doesn't really know what to do" on our side 😂😂
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@drafterman
I turn full circle crossbow at the ready. Do I see anyone or anything that might have been producing the chanting?
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@Buddamoose
Amen praise Zud.
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There is no apparent source to the chanting, other than it emanated from this room.
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Why dont we poke around?
Grahf steps on that center stage and looks around

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On a hunch I step up to the center dias with big, tall, and scaly and speak the words of the chant aloud

He is ancient, he is the land
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The altar is carved with hideous depictions of grasping ghouls and is stained with dry blood. The chanting rises once more as thirteen dark apparitions
appear on the ledges overlooking the room. Each one resembles a black-robed figure holding a torch, but the torch's fire is black and seems to draw light into it. Where you'd expect to see faces are voids. One must die! they chant, over and over. One must die! One must die!

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@drafterman
lmao, what a crock of shit. Grahf drops his pants and shits over the alter.
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One must die! One must die! One must die!
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@drafterman
By the uncertainty of Zud, by the undecided but awesome will of he who waffles at each choice, by the certainty bestowed on me in His confusion!

(Spoken in primordial) turn dead.
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Knowing I shall miss my comrades when they pass on.  I do not wish to join them just yet.  Taking a defensive position with my back to the nearest wall and nearest exit I will stand ready to act upon whatever transpires next.
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Someone needs to die, eh?

I pull out my lute(focus cast), and do an acrobatic spin to conceal myself squirting red die into my mouth. Dramatic music fills the air without me playing a note on the lute(cast unearthly chorus) The bone dagger now in my other hand, I plunge it in between my arm and torso, twisting and jerking it so as to draw blood. I let the red dye trickle out of my mouth, and I fall to the floor, pretending I'm dead, hoping my improptu performance fools the spirits. (worth a try 😂)
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Neither Eikka's divine proclaimation nor Snerp's oscar worth performance seem to phase the haunting images.

One must die! One must die!

Player Summaries:
Eikka - 11/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
Roberts - 17/20 HP - 17 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤

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Neither Eikka's divine proclaimation nor Snerp's oscar worth performance seem to phase the haunting images.

Noticing the performance did nothing, I light the bullseye lantern I placed on the ground with presdigitation and attempt to identify the creatures.

(Seems either we run, or we group up and see what happens 😐)

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@drafterman
I knew this was the wrong way!  Back under the portcullis, running north to the other hallway which should bring me to where they are.
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They don't appear to be anything Snerp can recognize.

The kitten mews nervously.

One must die! One must die! One must die!

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so I can't edit, must be this stupid pc, not the usual one I use....anyway after looking at the map again, I'll go up the closest set of stairs.
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We need get out of here!

I snuff the bullseye lantern, scooping it up and securing it quickly, then dash for the exit, throwing a shower of sparks up in the altar in the hopes it conceals my exit.
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@Buddamoose @Drafterman 

I follow Snerp covering our exit with the crossbow.

Snerp we have to go back for the others!
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@Earth
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(I agree with booking it, this does not seem to be a good thing we're stepping into. Doesn't seem like a boss.

"One must die" 

I suggest we reject these terms 😂)
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@Buddamoose
(We can kill the cat.....just sayin)
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@TheDredPriateRoberts
(We can kill the cat.....just sayin)

(😐 ur not wrong, but cmonnn 😐)
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@TheDredPriateRoberts
(We can kill the cat.....just sayin)
(Over Eikka's dead body...just sayin)

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@Buddamoose
(we go back to town, I find you 10 cats in the ally, as many as you want)
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(I'm certainly not gonna kill the cat 😐)
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@Buddamoose
It never stuck you as strange that through out our journey we've only seen rats and death?  And yet a kitten has managed to survive w/o anyone taking care of it as they all died 200 years ago.  The fog, the wolf sounds, the desolation and condition of this whole place and yet a kitten manages to live?  This gives none of you any concern and seems perfectly reasonable?  I don't think this was mere happenstance.  Your blind compassion shall be our downfall.

(so are we going up stairs to attack these jokers or what?)
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@TheDredPriateRoberts
(we go back to town, I find you 10 cats in the ally, as many as you want)
(So go kill one of those. Also I'd reply to yoir grand speech but I'm not sure Snerp and I are still in the same room with you.)