Grahf examines the rusty iron portcullis. It blocks the tunnel and there is no apparent mechanism for lifting it from this side. The floor around the portcullis is submerged under 2 feet of murky water. Through the portcullis, Grahf can see a vast chamber from which the chanting appears to emanate (he can see no source of the sound). The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a breach in the west wall leads to a dark cave. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the
middle of the room, more stairs rise to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais.
The rest of the party detects no traps.
Map (updated):
Player Summaries:
Eikka - 11/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 10 | Spell Slots: 1⭘⭘
Roberts - 17/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤