Quasi Dungeons and Dragons

Author: drafterman

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Earth
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@Buddamoose
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The chanters, I assume


Grahf examines the water and the portcullis  
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Could be a spell causing the chanting and not enemies, but I suppose we'll find that out

I check around the room for traps or anything else that might be lying in wait for when and if we grab anything from the niches. 

If I spot any traps, I investigate to determine the type and how to disarm. 

 

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@Buddamoose
I guess, or an illusion, I suppose.
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Eikka, you should ritual cast detect magic again once we collect the items we decide to take. That dagger with the rat skull seems dope. Aspergillums are used to sprinkle holy water, so might be pretty useful too.
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@Buddamoose
The items aren't likely to be of value to us. Remember, much of the books were worthless
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The items aren't likely to be of value to us. Remember, much of the books were worthless

True, but dagger and holy water sprinkler... the orb and pendant should fetch some decent coins at a merchant even if useless too 😉
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(I'm not saying we take everything, alot of the stuff like the tongue and what not facially seem like potential poison or potion ingredients, but nobody here has that capability.)

The coins we'd probably get from that orb and pendant though 😋

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@Buddamoose
I guess I rubbed off on you😂
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@Earth
(I want the dagger tbh, to replace the reggie one i have now, im just trying to appeal to the dragon side of ur character in obtaining it with the cloak and orb😂)
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@drafterman
Were is the chanting coming from? I follow the sound. 
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@Buddamoose
Maybe. I'm still going to try perception.
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(I was mistaken. It just says it fills the room, not that it's coming from this room. We should check for traps and grab useful/valuable things 💯)
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Grahf examines the rusty iron portcullis. It blocks the tunnel and there is no apparent mechanism for lifting it from this side. The floor around the portcullis is submerged under 2 feet of murky water. Through the portcullis, Grahf can see a vast chamber from which the chanting appears to emanate (he can see no source of the sound). The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a breach in the west wall leads to a dark cave. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the
middle of the room, more stairs rise to form an octagonal dais that also rises above the water. Rusty chains with shackles dangle from the ceiling directly above a stone altar mounted on the dais.

The rest of the party detects no traps.

Map (updated):

Player Summaries:
Eikka - 11/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
Roberts - 17/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤




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The kitten mews nervously.
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@drafterman
Can I lift the portcullis somehow?
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@Earth
(You can try and lift it open with brute strength)
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@drafterman
Grahf lifts it open. 
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@Earth
(that would be rather noisey, we are probably better off taking the passage to the north)
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After a few minutes of grunting, Grahf lifts the portcullis up from the ground, allowing passage into the ritual chamber. It does creak loudly, but the noise is drowned out by the chanting.
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@drafterman
(can we spike it or rig it some other way so it it won't go back down?)
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@TheDredPriateRoberts
(You can try. Act out/describe what you want to do.)
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(we could go back up and bring down like a table or bookcase or something that could operate as a means to keep it open?)
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I grab the dagger before we move anywhere else 👏
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@Buddamoose
Snerp dies.
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Eventually, of course. I mean, he isn't immortal. But he's fine for now.


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@drafterman
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(did anyone grab the other stuff in the chest from the ghast fight? Like the health pots?)
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Bullseye lantern

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

If nobody picked that up I'm going back up for this, no more mage hand + torch so we'll probably need it 👏👏

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@drafterman
(I can't access my character sheet due to my stupid employer blocking the site but if I recall correctly....)

Taking out the hammer and pitons from my pack I will attempt to wedge them on both sides to prevent the portcullis from sliding back down.

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@TheDredPriateRoberts
(you have those, + a hammer and crowbar.)