Quasi Dungeons and Dragons

Author: drafterman

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@TheDredPriateRoberts
(you're a fighter. You're proficient in all weapons)
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@drafterman
Oh, ok
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(RNJesus bestow upon us your blessed max rolls. Excercise thine rightcheous fury with critical hits upon all who oppose us.) 🙏👼

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@Buddamoose
(I'm  going  to  float like  a  fairy and sting like  a  manticore.  I'm  so pretty  )
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(Ok, so I'm reworking how the 'knowing what you're fighting' thing works, since it's ill defined in 5e. I'm going to go off this model:

DC = 10 + Hit Die of the Creature.
If you beat the DC by...
0+, you learn its basic type and stats and lore
5+, its resistances, immunities, and vulnerabilities
10+, its special abilities and attacks

Also, it no longer consumes your action.)

Disgruntled at the recklessness of the party, Grahf conjures up a blindingly white spectral hand which clutches a shadow by the throat, The radiant energy flares up and the shadow writhes under the grasp of the holy energy.

[Ranged Spell Attack: d20 (13) + 5 = 18, Hit!]
[Chill Touch Damage: d8 (7) = 7x2 = 14 radiant damage]

Snerp recalls anything he remembers about the begins before him. He recognizes them as shadows malevolent undead beings made of pure darkness that seek all that is good and light and attempt to destroy it.

AC: Average
HP: Low
Speed: Above Average
DEX, CON, WIS, CHA - Average
STR, INT - Low
He backs away as it approaches, and he whips out his shortbow, launching an arrow at it, but the shadow forms itself around the arrow, dodging out of the way.

[Ranged Weapon  Attack: d20 (4) + 4 = 8, Miss!]

The shadows, in concert each lash out at their chosen victim.

The one in front of Grahf is shaken by the radiant assault, and is unable to return the favor.

The one in front of Snerp closes the distance and wraps dark tentacles around the gnome's neck, draining him of life and strength.

[Snerp takes 9 necrotic damage and your strength is reduced to 7]

The shadows in front of Roberts and Eikka attempt the same, but are not as successful.

Roberts switches to his silvered shortsword, hoping the blade has special abilities against these beings and thrusts heroically, but the Shadow parries the blade, knocking it aside.

[Melee Weapon Attack: d20 (2) + 5 = 7, Miss!]

Eikka reads the divine words off of the scroll. Though the magic is more powerful than she could normally muster, she finds the divine will to summon the spiritual weapon. She directs its attack against the Shadow strangling Snerp while she brings her mace to bear on the one facing her. The spiritual weapon is immensely successful, while she is not.

[Wisdom Check: d20 (17) + 2 = 19, Success!]
[Melee Spell Attack: d20 (20) + 4 = 24, Critical Hit!]
[Spiritual Weapon Damage: 2d8 (2, 7) + 2 = 11 force damage]
[Melee Weapon Attack: d20 (8) + 2 = 10, Miss!]

(Next Round!)

Player Summaries:
[22] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[14] Snerp - 4/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘[-2 STR]
[14] Shadow (in front of Grahf) - Near Death
[14] Shadow (in front of Snerp) - Bloodied
[14] Shadow (in front of Roberts) - Uninjured
[14] Shadow (in front of Eikka) - Uninjured
[12] Roberts - 16/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
[3] Eikka - 10/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘

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@drafterman
Direct spirit weapon against Snerp's opponent again. Cast guiding bolt at the one before me.
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Send another radiant chill hand up his ass

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@Buddamoose
Heal yourself and for Zud's sake disengage and get out of melee range.
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I escape from the shadows grasp when it is struck by the hammer, dropping my bow as I fall to the ground. Still on the ground, I look over at Eikka

The bless scroll, it will help us hit these shadows!

I struggle to my feet and pull out my lute. Unable to manage much more then a basic scale(channel cast) I limp to the middle point of the fight, and begin muttering the incantations to a spell. The pace of my playing quickens steadily, speeding to a crescendo before stopping suddenly. The incantations finish, and I pluck one solitary string, unleashing a thunderous boom upon the room. (Cast Thunder Wave). 
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(Each round of combat is 6 seconds. 1 minute = 10 rounds)
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@secularmerlin
(pretty sure they run faster than I do, but just keep attacking, we got this 👌)
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Grahf forms his hand into a fist and makes an upward thrusting motion. A translucent hand appears near the shadow, mimicking his gesture. It thrusts itself up into the center of mass of the shadow. Searing white light pulses from inside the shadow, eventually consuming it and leaving nothing behind.

[Ranged Spell Attack: d20 (11) + 5 = 16, Hit!]
[Chill Touch: d8 (6) = 6x2 = 12 radiant damage]

Snerp maneuvers into the center of the fray. An immense shockwave erupts from his lute, consuming all combatants. Grahf, Eikka, and two of the shadows manage to weather the blow, but suffer from some of the damage. Snerp notices that the shadows seemed to suffer less than Grahf and Eikka.

Roberts and the shadow in front of him don't fair so well. They take the full brunt of the spell and are sent flying 10 feet away.

[Grahf Constitution Save: d20 (16) + 2 = 18, Saved! Grahf takes 4 thunder damage]
[Snerp's Shadow took 2  thunder damage]
[Robert's Shadow took 4 thunder damage]
[Eikka's Shadow took 2 thunder damage]
[Roberts Constitution Save: d20 (4) + 2 = 6, Failed! Roberts takes 9 thunder damage]
[Eikka Constitution Save: d20 (10) + 2 = 12, Saved! Eikka takes 4 thunder damage]

If it had a face, the shadow in front of Snerp would sneer. Once again it wraps its "hands" around Snerps neck, seeking to finish the job it started. Snerp feels his life's energy drain from his body... and everything goes black.

[Snerp takes 12 necrotic damage]

The remaining shadows are too shaken from the wave of thunder to successfully attack their chosen targets.

Roberts dusts himself off and thrusts his shortsword at the shadow before him. He manages to hit it, but does not appear to do much damage.

[Melee Weapon Attack: d20 (11) + 5 = 16, Hit!]
[Shortsword Damage: d6 (3) + 3 = 6/2 = 3 piercing damage]

Eikka directs the sword to attack Snerps' assailant again, which it does, dispersing the shadow to nothingness.

[Melee Spell Attack: d20 (17) + 4 = 21, Hit!]
[Spiritual Weapon Damage: d8 (2) + 2 = 4 force damage]

Left with the shadow in front of her, Eikka relies upon her dependable guiding bolt. A sphere of radiant energy appears before her and slams into the shadow, causing it to shatter into a dozen ephemeral pieces.

[Ranged Spell Attack: d20 (11) + 4 = 15, Hit!]
[Guiding Bolt Damage: 4d6 (4, 4, 4, 5) = 17x2 = 34 radiant damage]

(No, Snerp is not dead. He is dying. He is unconscious. On his turn he will have to make a death saving throw. Flat 1d20. 1-9 fails, 10-20 succeeds. 3 failures = death, 3 success = stable)

Player Summaries:
[22] Grahf - 10/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[14] Snerp - 0/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⭘⭘⭘[-6 STR; Dying]
[14] Shadow (in front of Roberts) - Injured
[12] Roberts - 7/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
[3] Eikka - 6/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⭘⭘⭘ [Spiritual Weapon (9 rounds remaining)]

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Radiant Chill Hand Roberts Shadow.
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(players count as creatures? well shit 😂)
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Guiding Bolt Damage: 4d6 (4, 4, 4, 5) = 17x2 = 34 radiant damage]

(That damage tho 🔥)
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@drafterman
Medicine skill to save Snerp. Don't you die on me you stubby little bastard. Eikka wipes tears fr9m her cheeks the combat around her forgotten. 
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@secularmerlin
On his turn he will have to make a death saving throw. Flat 1d20. 1-9 fails, 10-20 succeeds. 3 failures = death, 3 success = stable)


(Hit me with that bless 😂😂)

Whenever a target makes an attack roll or a saving throw, it can add a 1d4 to it.

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@drafterman
The spirit weapon strikes the last shadow.

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@drafterman
I also cast resistance on Snerp (+1d4 to save)
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(just realized I've been labeling spellcasting focus as channel cast 😂😂, derp)

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Grahf's third spectral hand misses the shadow as it quickly ducks under it.

[Ranged Spell Attack: d20 (6) + 5 = 11, Miss!]

Snerp coughs up blood.

[Death Save: d20 (15) = 15, Success #1]

Roberts and his shadow dance around each other, missing with their respective blows.

The spiritual weapon is able to find an opening to strike at the shadow, scoring a minor hit.

[Melee Spell Attack: d20 (14) + 4 = 18, Hit!]
[Spiritual Weapon Damage: d8 (3) + 2 = 5 force damage]

Eikka rushes over and attempts to stabilize Snerp but is unable to accurately assess his wounds through the tears.

[Wisdom (Medicine) Check: d20 (1) + 4 = 5, Fail!]

Player Summaries:
[22] Grahf - 10/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[14] Snerp - 0/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⭘⭘⭘[-6 STR; Dying, 1 Success]
[14] Shadow (in front of Roberts) - Bloodied
[12] Roberts - 7/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
[3] Eikka - 6/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⭘⭘⭘ [Spiritual Weapon (8 rounds remaining)]

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Send another Radiant Chill Hand at him
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@drafterman
Medicine skill to save Snerp spirit weapon to kill the shadow.
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Grahf finally manages to finish off the remaining shadow while Eikka successfully stabilizes Snerp. He remains unconscious, but is no longer dying.

COMBAT OVER!

Player Summaries:
Eikka - 6/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⭘⭘⭘
Grahf - 10/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
Roberts - 7/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 0/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⭘⭘⭘[-6 STR; Unconscious]
Shadow (in front of Roberts) - Bloodied

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@Drafterman @TheDreadPirateRoberts @Earth 
Eikka glares at her two concious companions silently daring them to mention her tears. 
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Eikka successfully stabilizes Snerp. He remains unconscious, but is no longer dying.

(Thanks Merlin 🔥💯)
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@secularmerlin
Nice Miss.
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(long rest anyone? 🌛)
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@Buddamoose
(👍)
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@Buddamoose
I'll take first watch.