Quasi Dungeons and Dragons

Author: drafterman

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@Earth
(Ok, couple of things:

Holy Water can be made in two ways:

1. "A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot."
2. Alternatively, if they have the "Ceremony" spell, they can do it the same way as #1, but also have the option to cast it as a ritual, meaning they preserve the spell slot (still requires an hour and 25 gp worth of silver).

You can spend an action studying a creature to see what you can discern or remember about it and I'll make the appropriate check.

For Grahf, are you looking for secret passages? Or just determining which existing passage leads the quickest way out?)

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After the mimic dies, I assess the situation. My eyes fall upon a ghouls corpse and out of curiosity I examine it to identify any weaknesses.(Investigate(?) ghouls corpse). 

I don't know about you three, but I need a short rest to tend to these wounds. An hour or two should do fine. Will give me an opportunity to study these creatures too.
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The group collapses in exhaustion after the multiple fights.

Basement (updated):

Attic Map:

Player Summaries:
Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
Roberts - 16/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘

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Snerp examines the corpses closely. They are clad in dirty and rotting, black robes associated with priestly (or cult) orders. He recognizes them as a type of undead creature known as a ghoul, a demonic entity that feeds off of corpses. They are driven by insatiable hunger, and are immune to the rot (poison) of the things they consume and cannot be swayed or detered from their course (immune to charm and exhaustion). They are essentially veral, attacking with bite and claw, and a touch from a ghoul can render a person paralyzed.

[Intelligence (Religion) Check: d20 (16) + 3 = 19]
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@secularmerlin
@Earth
@TheDredPriateRoberts
The group collapses in exhaustion after the multiple fights.


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@Buddamoose

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@drafterman
(For Grahf, are you looking for secret passages? Or just determining which existing passage leads the quickest way out?)

All of the above.
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These ghouls have no weaknesses I can recall... interesting.
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@Buddamoose @Drafterman 

Snerp your hurt. Medical skill to maximize Snerp's healing.

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@drafterman
Then I check on the kitten, maybe feed it again. Then big treat I grease my armor. The smell is like a physical weight, you can seriously taste it in the air. I mean you think I usually smell bad but daaaaaaaaaamn!
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@secularmerlin
Thanks for noticing, you are too. What medicines do you have in your possession? 😓
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Should we check on the kids?
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@Buddamoose
I'll be fine. This is just proof of what I said. Zud won't let me die. I'll outlive all of you.
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Ok armor greasing time. Seriously this stuff smells like a waffle house greasetrap.
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@secularmerlin
You've got a little over a handful of centuries to go on that claim. And last I checked, half orcs rarely live past 75. You might get lucky tho 😉
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@Buddamoose
I'd already be dead ten times over if I worshipped any other god. I'm telling you it is the will of Zud the undecided Zud the vague and referential Zud the discombobulated ! She's getting a little worked up over this. I'm telling you Snerp you should give Zud worship a try then you'd really live a long time.
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I cast presdigitation on the goop, it now smells like the crisp ocean air.

Do you really have to do that right now? We should rest, not get worked up.

Pulling out my lute, I begin playing a soft lullabye, recuperating from the fight. (Song of Rest)

(well done so far everyone. G'nite)




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@drafterman
I take first watch .
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@drafterman
Oh wait this is a short rest huh? Nevermind I just don't let go of my crossbow.
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The group finds a "safe" place to group together and rest up while Snerp plays his Song of Rest and Eikka feeds the kitten. As they rest it "playfully" bats at a ghoul corpse, attempting to recreate Eikka's battle moves.

[Eikka Hit Dice Roll: d8 (2) + d6 (5) + 2 = 9 HP healed]
[Snerp Hit Dice Roll: d8 (8) + d6 (6) = 14 HP healed]

Grahf also takes some time to map out the dungeon explored so far. In the statue room, he finds a wooden door hidden beneath a thin layer of clay. It reveals a staircase leading up to the southwest corner of the lounge on the first floor. In the basement, he notices a hallway heading north from the mimic room that leads to another room as yet unexplored.

Basement (updated):

First Floor Map (updated):

Attic Map:

Player Summaries:
Eikka - 10/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
Roberts - 16/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘

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@drafterman
Before we press on, we should examine the cloak and sphere from the statue and these rooms.  Anything beneficial, we should take with us.  

(while we wait and while the ghoul corpses are 'fresh" I will draw the silver short sword across one and examine the wound to see if there's any difference compared to the wounds I already had made with the long sword)
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@TheDredPriateRoberts
we should examine the cloak and sphere from the statue and these rooms.  

I agree, then we should check out the unexplored room(to the north of the mimic room). 
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Roberts begins performing posthumous experiments on the ghoul's corpses with his silvered shortsword. He sees no difference between those wounds and the ones made with his longsword.

As you approach the statue, the shadows on the wall begin dancing more frantically.
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@TheDredPriateRoberts
As you approach the statue, the shadows on the wall begin dancing more frantically

Go on now Roberts, can't very well let some piles of bones scare us off, now can we? 😐
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@drafterman
I cover the skeleton with my crossbow during these procedings.
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(having learned the difference between good touch and bad touch from the gnome grabbing a knob, I get the spear out)

With the spear's blunt end and at max range I will attempt to lift off the cloak from the statue (after any resting we need to do)
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As Roberts disturbs the statue, four of the shadows leap off of the wall and assault the players! As each shadow takes position in front of a party member, Eikka, with her crossbow at the ready fires a bolt, but it passes through the shadow.

[Ranged Weapon Attack: d20 (5) + 2 = 7, Miss!]

COMBAT!

Player Summaries:
[22] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[14] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[14] Shadow (in front of Grahf) - Uninjured
[14] Shadow (in front of Snerp) - Uninjured
[14] Shadow (in front of Roberts) - Uninjured
[14] Shadow (in front of Eikka) - Uninjured
[12] Roberts - 16/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
[3] Eikka - 10/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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I flip backwards away from the shadow. Bow now in hand, I aim, but pause and attempt to identify the creatures before us and determine what they are.(investigate shadow.)

We need to concentrate our attacks on one at a time. 
 
(Oh my lord, this is getting nuts 😂😂)



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@drafterman
(ops)
Come on mates do you want to live for ever!?!?  Switch to l.s. and commence attacks.
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@secularmerlin
Use the holy weapon scroll Eikka!