Crossbow at the ready I follow Snerp .
Quasi Dungeons and Dragons
Posts
Total:
4,160
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@Earth
Snerp and Roberts heads down the western hallway and finds himself in a room. A chandelier is suspended above a table in the middleof the room. Two high-backed chairs flank the table,which has an empty clay jug and two clay flagons atopit. Iron candlesticks stand in two corners, their candleslong since melted away. In the northwest corner huddles one of the remaining ghouls.
Eikka and Grahf head down the southern hallway and end up in a different room. This room is festooned with moldy skeletons that hangfrom rusty shackles against the walls. A wide alcove inthe south wall contains a painted wooden statue carvedin the likeness of a gaunt, pale-faced man (who you recognize from your shared dream: https://www.debateart.com/forum/topics/175?page=21&post_number=514) wearing a voluminousblack cloak, his pale left hand resting on thehead of a wolf that stands next to him. In his right hand,he holds a smoky-gray crystal orb.The room has exits in the west and north walls. As you enter, the shadows of the skeletons flitter and dance excitedly.
A ghoul cowers in the southwest corner.
Combat Map:
Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Uninjured [Turned, 7 Rounds Remaining]
[15] Ghoul 4- Uninjured [Turned, 7 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@drafterman
I approach to within a few feet and fire the bolt point blank into the ghouls face.
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@drafterman
As you enter, the shadows of the skeletons flitter and dance excitedly.
(Oh geeze 😮)
@Drafter- Fire an arrow at the turned ghoul
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@drafterman
I shall assist Snerp and attack the ghoul once it charges us. (attacking it breaks the spell I believe)
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@drafterman
(is the cloak and orb wooden like the statue?)
Snerp attempts to fire an arrow into the ghoul, but it frantically dodges out of the way.
[Ranged Weapon Attack (disadvantage): d20 (8, 5) + 4 = 9, Miss!]
The ghouls continue to cower and flail about
Grahf flings a spectral hand at the ghoul, but it splashes against the nearby wall.
[Ranged Spell Attack (disadvantage): d20 (20, 3) + 5 = 8, Miss!]
Roberts waits for a charge but, seeing it not coming, marches ahead himself and swings his sword at the ghoul, aiming high as it ducks underneath the blade.
[Melee Weapon Attack (disadvantage): d20 (18, 2) + 5 = 7, Miss!]
Eikka attempts to take a shot at point blank range but it ducks away at the last moment.
[Ranged Weapon Attack (disadvantage): d20 (12, 3) + 2 = 5, Miss!]
(Next Round!)
Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Uninjured [Turned, 6 Rounds Remaining]
[15] Ghoul 4- Uninjured [Turned, 6 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@TheDredPriateRoberts
(No)
(holy shit all misses 😂😂😂. Let's try this again)
Edit: Scratch previously submitted action
(Why are we all at disadvantage? Earth rolled a Max roll and still missed😮
We might not be able to hit them 😓)
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@drafterman
Throw another radiant chill hand
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@drafterman
(attack again, can I use the torch as an offhand weapon?)
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@TheDredPriateRoberts
Oh yeah attacking totally ends the effect.
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@Buddamoose
(When they aren't running, the ghouls are dodging. Dodging inflicts disadvantage on the effect. And attacking doesn't end the effect, damaging does)
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@TheDredPriateRoberts
(You could, but we established that it is being held by a mage hand, and I've kept you as sword and shield. Do you want to change that?)
(I could take em both out with a thunderwave if they weren't in separate rooms 😂😂)
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@drafterman
Can't I hold it with Mage Hand?
I move closer to the ghoul then take aim, stopping my breath. At best opportunity I unleash an arrow (add bardic inspiration to attack roll).
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@Earth
(Yes, but he wants to use it as a weapon which means he has to give up his shield as defense)
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@drafterman
Reload and if there is time this round I fire.
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@TheDredPriateRoberts
@drafterman
@drafter- could presdigitation potentially cause a dodge reacts with the shower of sparks? (I know earlier you said its mainly an out of combat thing, but I'm trying to be creative here, as you said, it's D&D 😂)
@Roberts- Something you could be expecting so as to catch the ghoul off guard potentially?)
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@drafterman
(Yes damage ends the affects that's what I meant.)
Snerp takes careful aim and looses another arrow, it strikes true and shakes the ghoul out of its frightened state. (You hit without needing your inspiration, so you get to keep it)
[Ranged Weapon Attack (disadvantage): d20 (16, 10) + 4 = 14, Hit!]
[Shortbow Damage: d6 (1) + 2 = 3 piercing damage]
The ghoul turns around and rakes its claws down Snerps body, leaving blood, infected gashes in the wake.
[Snerp takes 7 slashing damage]
[Constitution Save: d20 (10) = 10, Saved!]
The other ghoul attempts to fend Eikka off with his hands, dodging another spectral hand from Grahf.
[Ranged Spell Attack (disadvantage): d20 (20, 6) + 5 = 11, Miss!]
Roberts steps up to the defense of Snerp and hacks at the ghoul with his longsword.
[Melee Weapon Attack: d20 (14) + 5 = 19, Hit!]
[Longsword Damage: d8 (4) + 3 = 7 slashing damage]
Eikka takes another point blank shot, and manages to score a glancing hit.
[Ranged Weapon Attack (disadvantage): d20 (15, 14) + 2 = 16, Hit!]
[Light Crossbow Damage: d8 (4) = 4 piercing damage]
(Next Round!)
Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Bloodied
[15] Ghoul 4 - Injured
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘ | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Buddamoose
(Not sure what you're asking with the prestidigitation)
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@drafterman
Don't die, Snerp
Launch a radiant chill hand at the ghoul
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@drafterman
(no change for me then)
(oh shit, didn't even need the inspire. Let's finish it off Roberts.)
The ghouls slash sends me backwards, and I use that momentum, as injured as I am, to roll out of the ghouls range. I come out of the roll and take aim quickly, loosing another arrow.
(I hope you dont mind the flair xD.)
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@Buddamoose
(Flair is good and encouraged!)
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@drafterman
Shield bash the ghoul as I switch from crossbow to mace.
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@drafterman
(basically, was picturing popping sparks in front of the ghoul, causing it to dodge away from them, right into Roberts blade xD. We weren't hitting the ghoul, I was thinking of possible solutions to scoring a hit 😂)
I'll teach you to die properly since you failed at it so miserably the first time. Then I laugh uproariously.