Quasi Dungeons and Dragons

Author: drafterman

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@Buddamoose
(you used the last one on yourself)
TheDredPriateRoberts
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@drafterman
(yes second wind please)

and attack again when the turn comes up.
Earth
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Roberts needs to retreat and switch to ranged. Provided the 1 ghoul is killed, I could probably tank a hit.
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@drafterman
(oh shit ur right 😂)

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@Earth
(Roberts is getting a second wind and if it's a crappy roll I'm casting a heal on him. But then I'm out of spells xD.)
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@secularmerlin
@Earth
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@drafterman
(actually, I could cast unearthly chorus and try to make the ghouls friendly

@drafter- would unearthly chorus work on ghouls? By that I mean the bonus action that makes a creature friendly for an hour?)
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@Buddamoose
(I have healing magic too. Let's get through this fight and we'll patch everybody up.)
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@drafterman
Same ghoul same attack.
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(if unearthly chorus does, oh boy, ghoul friendlies for where the chanting is coming from would be very useful lol xD)
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@Buddamoose
(If it works you're going to have to distract Eikka because she's decided to destroy this ghoul decisively.)
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@secularmerlin
(if I use it i'll be playing music loud enough to be heard 300 ft away. That a sufficient distraction? lol)
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@Buddamoose
(does that work on "mindless" creatures?)
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@Buddamoose
Nope probably not. Grabbing my elbow might do it otherwise music or no music I might not notice the ghouls stopped attacking.
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@secularmerlin
(I can only do it one at a time as a bonus action, so it's better we take down at least one of em so Roberts stops taking damage. If his second wind is a low roll, you wanna cast the heal?)
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@Buddamoose
Yeah I'll heal him next action if he's still hurtin.
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(I won't comment on specific creature's immunity or resistance to specific attacks, but I will note that the charming affect of Unearthly Chorus fails against creatures you're attacking. I'll go with your original submission)

Roberts steels himself against another round of attacks.

[Second Wind: d10 (5) + 2 = 7 HP]

Snerp casts another round of vicious mockery against the southern ghoul but it resists.

The ghouls continue their onslaught of Roberts, but only one manages to score a glancing hit and Roberts shrugs off the unholy affects.

[Roberts takes 4 slashing damage]
[Constitution Save: d20 (16) + 2 = 18, Saved!]

Grahf flings three more radiant bolts, and the bloodied ghoul, and it collapses from its wounds.

[Magic Missile Damage: d4 (1) + 1 = 2x3 = 6 radiant damage]

With a ghoul out of the way, Roberts more easily focuses his attack on the second ghoul, dealing a minor wound to its arm.

[Melee Weapon Attack: d20 (17) + 5 = 22, Hit!]
[Longsword Damage: d8 (1) + 3 = 4 slashing damage]

In concert with Robert's attack, Eikka follows up with a heavy blow from her mace.

[Melee Weapon Attack: d20 (17) + 2 = 19, Hit!]
[Mace Damage: d6 (1) = 1 bludgeoning damage]

Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 2 - Injured
[15] Ghoul 3 - Uninjured [Turned, 8 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⭘⭘
[9] Roberts - 7/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘


Earth
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Radiant Magic Missile the injured ghoul.
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Pull out my bow and take a shot at the injured ghoul
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(continue on)
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@drafterman
@TheDreadPirateRoberts 

Cure wounds on Roberts. Bask in the glow of Zud's confusion and as he is unsure what to do with his strength may some of it incedentaly make you whole!

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1 bludgeoning damage

d4 (1) + 1 = 2x3 = 6 radiant damage]

d8 (1) + 3 = 4 slashing damage]

another round of vicious mockery against the southern ghoul but it resists.

(Based rolls going on here 😂)


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Snerp unleashes an arrow that strikes the ghoul right in the rib cage. It howls in pain.

[Ranged Weapon Attack: d20 (9) + 4 = 13, Hit!]
[Shortbow Damage: d6 (4) + 2 = 6 piercing damage]

The ghoul, significantly weakened, attempts to slash at Roberts, but misses horribly.

Grahf flings three more radiant bolts downing another ghoul

[Magic Missile Damage: d4 (2) + 1 = 3x3 = 9 radiant damage]

Roberts no longer has a valid target, and readily accepts healing from Eikka

[Cure Wounds: d8 (5) + 4 = 9 HP healed]

Combat Map:

Combat Summary:
[22] Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 3 - Uninjured [Turned, 8 Rounds Remaining]
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘

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(it seems we can either split up 2 and 2, or all go in one direction. With the narrow hallways it's probably best to go 2 and 2. Though it prolly doesn't matter cause they're both turned anyways it seems)



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@drafterman
Radiant Chill hand the last ghoul

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@drafterman
(do we have time to short rest?)

I suggest we continue West
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We need to pursue the ghouls while they're still turned! Quickly now!

I follow Roberts west, arrow ready.

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(Just noticed this thread is now over 1k posts 💯)
Earth
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@Buddamoose
Theres only one ghoul.
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@Earth
(when Merlin cast turn Dead a "similar screech" was heard around the south corner.)
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@TheDredPriateRoberts
(We do not have time to rest,  that turning wears off in less than ten minutes.)