Quasi Dungeons and Dragons

Author: drafterman

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Snerp performs an acrobatic roll, seamlessly firing another arrow into the goul.

[Ranged Weapon Attack (disadvantage): d20 (14) + 4 = 18, Hit!]
[Shortbow Damage: d6 (1) + 2 = 3 piercing damage]

With the gnome further away, the ghoul turns its attention to Roberts and snarls, scratching its long, black nails futility against his armor.

Meanwhile the other ghoul attempts the same with Eikka, and fails just the same.

Grahf finally manages to secure a hit with his radiant hands, sapping the strength from the undead beast.

[Ranged Spell Attack: d20 (15) + 5 = 20, Hit!]
[Chill Touch Damage: d8 (7) = 7 radiant damage]

Roberts fends off the blows of the foul being and attempts to end its existence...

...and does so, thrusting the sword upwards through its gullet, the tip of the sword coming out through the top of its skull.

[Melee Weapon Attack: d20 (15) + 5 = 20, Hit!]
[Longsword Damage: d8 (4) + 3 = 7 slashing damage]

Eikka bashes at the ghoul with her shield as she deftly switches weapons.

[Improvised Weapon Attack: d20 (13) = 13, Hit!]
[Improvised Weapon Damage: d6 (5)]

(Next Round!)

Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration]
[15] Ghoul 4 - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘

drafterman
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@Buddamoose
(You can take the "help" action which conveys advantage to someone else's attack nearby.)
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@drafterman
(oh, well that would have worked too lol)

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@drafterman
(we should regroup and search these 2 rooms, examine and or take the cloak and sphere)

I go to assist the others until all the combat is finished.
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@drafterman
Mace strike. 
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Upon seeing the ghoul die, I collapse onto my back. But overhear Eikkas taunt to the ghoul and limp to the South Room as quickly as possible.

(also)

thrusting the sword upwards through its gullet, the tip of the sword coming out through the top of its skull.


Earth
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I'm still in the room with a ghoul right? Radiant Chill Hand
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(ghoul should be dead by the time me and roberts even get there 👏)
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@Buddamoose
(👌)
( Also rerolling into a Paladin)

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@Earth
(treachery pally? Or something else?)
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@Buddamoose
(Oath of Ancients Pally. When I'm not being a dick, I'm a beacon of hope 👏 also Dragonborns seem sick as hell.)
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@Earth
Oath of Ancients Pally. When I'm not being a dick, I'm a beacon of hope 

The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos[1]

(Inb4 you break the oath and lose it 😂. Also, nature pally? Interesting choice 😮)

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@Buddamoose
Grahf- would Tang people if possible
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@Buddamoose
@TheDredPriateRoberts
(I assume you guys go through the south door?)


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@drafterman
(Yeah that sounds good.)
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Snerp rushes for the south door to assist his companions. He grabs the door knob and finds that it does not twist. More distressingly, he finds he cannot remove his hand! The door suddenly comes alive and attempts to drag his hand into a newly formed mouth!

The ghoul in the statue room leaps at Eikka with unholy ferocity and pummels her with its fists, but the Half-Orc successfully fends off the blows while Eikka flings another spectral hand at it. White flames of radiant energy dance across its flesh and its screams of pain echo around the chamber.

[Ranged Spell Attack: d20 (11) + 5 = 16, Hit!]
[Chill Touch Damage: d8 (3) = 3 radiant damage]

Once again, Roberts leaps to his friend's defense and thrusts his sword at the suddenly living door.

[Melee Weapon Attack: d20 (13) + 5 = 18, Hit!]
[Longsword Damage: d8 (2) + 3 = 5 slashing damage]

Eikka retaliates against the ghoul with her mace, but it blocks the blow with unearthly strength.

[Melee Weapon Attack: d20 (5) + 2 = 7, Miss!]

Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘ [Bardic Inspiration; Grappled]
[16] Mimic - Injured
[15] Ghoul 4 - Bloodied
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
[1] Eikka - 12/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘

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(Snerp is grappled by the door. While grappled your speed is 0. On your turn you can use an action (that is, forgo your attack) try and escape your grapple by performing a Strength (Athletics) or Dexterity (Acrobatics) check)
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Dexterity(acrobatics) check it is then 👏
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Oh and I guess add the bardic inspiration if need be
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@drafterman
Mace strike.
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continue to help Snerp

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(if i don't succeed on the acrobatics check, I'll probably die xD. Cause I looked up mimics, advantage on attack checks against grappled enemies, and 1d8+3 damage on attack. I'd need a one to be rolled not to die 😂.

Inb4, the bardic inspire +1d6 on the acrobatic check saves me 😂). 

(To make the action submitted precise)

I do an acrobatic check to escape the grapple. If that succeeds I scramble away from the mimic, out of attack range. If it doesn't, I kiss my own ass goodbye as a bonus action. 
Earth
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Attack the mimic
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@Earth
(With...?)
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Snerp frantically tries to wriggle out from the mimic's grasp. Having inspired himself, he has a sudden boost of self confidence, and successfully wriggles free. (Note: I'll let this one pass, but in the future you can't be the target of your own Bardic Inspiration)

[Dexterity (Acrobatics) Check: d20 (7) + d6 (5) + 4 = 16, Success!]

With no other target nearby, the mimic snaps its teeth at the air.

The ghoul again leaps upon Eikka and tries to bring the half-orc down sinking its teeth into the side of her face.

[Eikka takes 11 piercing damage]

Grahf zips by the two and focuses on the living door (Chill Touch, I assume) while Roberts on the other side rushes up and hacks with his sword some more.

[Ranged Spell Attack: d20 (5) + 5 = 10, Miss!]
[Melee Weapon Attack: d20 (19) + 5 = 24, Hit!]
[Longsword Damage: d8 (5) + 3 = 8 slashing damage]

Eikka beats at the ghoul latched onto her with her mace until it falls off of her and onto the ground, twitching in its death throws.

[Melee Weapon Attack: d20 (18) + 2 = 20, Hit!]
[Mace Damage: d6 (6) = 6 bludgeoning damage]

(Next Round!)

Combat Summary:
[22] Snerp - 5/13 HP - 13 AC - Bardic Inspiration: ⭘⭘ | Spell Slots: 1⬤⭘⭘
[16] Mimic - Injured
[11] Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⭘⭘⭘
[9] Roberts - 16/20 HP - 19 AC - Action Surge: ⭘  | Second Wind ⭘
[1] Eikka - 1/17 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⭘⭘
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@Buddamoose
(Don't die Snerp I need somebody in the party shorter than me.)
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I load my crossbow and fire into the mimic. The bloodcrunning down my cheek makes my vicious smile into a macabre mask of death. 

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@secularmerlin
(Oy, you have one life, heal yourself 😂😂)
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@Buddamoose
(I've got crossbow and I'm out of melee range I'll be fine.)
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@drafterman
Note: I'll let this one pass, but in the future you can't be the target of your own Bardic Inspiration)

(Lol you not wrong tho, was hoping you wouldn't notice 😂. )