Quasi Dungeons and Dragons

Author: drafterman

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secularmerlin
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@Earth @TheDreadPirateRoberts 

Why don't you two check that room out while Snerp and I check the next one.
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@Earth
ok let's check the room
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Grahf and Roberts walk down the steps while Snerp and Eikka check out the alcoves...

The Room:

This small room looks like it was the living and sleeping quarters for four people. A wooden table and four chairs stand at the east end of this room. To the west are four alcoves containing moldy straw pallets. The wood of the table and chairs are rotted and do not look like they could support much way. The straw pallets are all but rotted away. At the north end of the room, the hallway continues, curving around to the west.

The Alcoves:

Two crypts have been hewn from the earth. The stone slabs mean to seal them are open, leaning against the walls. The one to the east is blank while the other has the name "Walter Durst" etched into it. Both crypts are empty.

Attic Map:

Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘

Player Sheets:

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@Earth
we should probably wait for the other 2 before we press on to the new section.
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I sneer in disgust at the unearthed graves, and say one word

Necromancy 😠

I turn away from the alcove, and head back to the hallway

(my character hates necromancy in case that didn't impart that 😂)
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@Buddamoose
I shrug and follow the gnome. I have no love for the undead myself.
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@secularmerlin
@Earth
@TheDredPriateRoberts
(my guess would be if living quarters are in this direction then the room where this cult of Osybus performed rituals is probably in the other direction, cause well, the smell of death. Would be hard to sleep if ur close to where its mainly coming from 😓).
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@Buddamoose
I think if we continue it will circle around to the other hallway we haven't explored yet.
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@TheDredPriateRoberts
(you're probably right about that.)
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@TheDredPriateRoberts
I agree. We should head over to the rest.
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(there is a path back to the west on the north side of the living quarters. I guess keep heading down that?)


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The group passes through the living quarters. There is nothing of note here save the remnants of the beds and the table and chairs. The small hallway leads to a large set of living quarters. A 4-foot-diameter well shaft with a 3-foot-high stone lip descends 30 feet to a water-filled cistern. A wooden bucket hangs from a rope-and-pulley mechanism bolted to the crossbeams above the well.

Five side rooms contain wood-framed beds with a moldy straw mattresses and wooden chests. Each chest is secured with a rusty iron padlock.

A hallway at the south-west corner of the room leads south up a series of small stairs and breaks off in several directions.


Attic Map:

Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘

Player Sheets:


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@TheDredPriateRoberts
Each chest is secured with a rusty iron padlock.

(@Roberts- do the honors and try to break the padlocks with ur sword? Or maybe just smash the chests open? 😂)

I search around the rooms in the larger living quarters, particularly the beds(ex: feeling the mattresses for unusual lumps or hard spots indicative of hidden objects)

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@drafterman
There is only one direction forward.
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@secularmerlin
(There is two directions possible from where the stairs ascend to? South and West?)

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@Buddamoose
If we always go right it will be harder to get lost. 
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@Buddamoose @TheDreadPirateRoberts 

Roberts is also supposed to be marking the way we came when we come to a junction.
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@secularmerlin
(true, we should check the larger living quarters tho, try to get those chests open. Maybe try smashing the padlock with ur mace like I suggested Roberts do with his weapon?

I don't think the marking is very important. Look at the map, as suspected the basement isn't very large. Not much chance of getting lost fmpov.)

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@Buddamoose
(In this case right would be west.)
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@drafterman
Perception check. Do the chests seem suspicious in any way?
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(willing to buy thieves tools 😂)
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Perception check. Do the chests seem suspicious in any way?

Oh shit, I'll examine the chests too along with the aforementioned searches.
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@drafterman
If it's not too late I cast guidance on myself.
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@Buddamoose
I have hand axes if needs be, but yes I shall try to open the chests, as quietly as possible, but with enough force to open them.
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@TheDredPriateRoberts
(hold off on that till we check em out for anything sus like a trap. If clear or unknown, axe away he-man 👌)
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@secularmerlin
While we are searching, I start making idle conversatoom with Eikka

Hey Eikka, does Zud have the capability to facilitate encountering specific people on the ethereal plane once oneself is dead? 


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@Buddamoose
Zud can do anything he sets his mind to. But he pretty much never does.
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@secularmerlin
Oh, well... ok then. Is there anything known of that causes him to take action like that? 

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@Buddamoose
I give you a sideways stare. He has a little trouble making descisions.

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@secularmerlin
You think if someone's reallllyyyyy nice about it and has a good reason he might? Asking for a friend