The spear is in serviceable condition, but the helmet has suffered too much damage to be of use. Roberts takes stock of the room [Wisdom (Perception) Check: 14], looking for anything unusual. Upon first glance, the doors on either side appear to be carved with dancing youths, but a second look reveals that they aren't dancing, but instead fighting off swarms of bats. Sufficiently disgusted, the party moves up to the third floor, climbing the red marble staircase to its full
height.
The staircase ends at a dusty balcony with a suit of black plate armor standing against the far wall, draped in cobwebs. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland scenes of trees, falling leaves, and tiny critters. Unlike the first two floors, this floor does not appear to be as well maintained. A thin layer of dust has collected on any available ledge, and thick cob webs fill the corners of the room. The paint on the walls is beginning to peel and crack, and the floorboards groan underfoot.
First Floor Map:
Second Floor Map:
Player Summaries:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘