Quasi Dungeons and Dragons

Author: drafterman

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@TheDredPriateRoberts
Can you use swords, fampai? I stole a sword.

Grahf gives the long sword to Roberts
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The spear is in serviceable condition, but the helmet has suffered too much damage to be of use. Roberts takes stock of the room [Wisdom (Perception) Check: 14], looking for anything unusual. Upon first glance, the doors on either side appear to be carved with dancing youths, but a second look reveals that they aren't dancing, but instead fighting off swarms of bats. Sufficiently disgusted, the party moves up to the third floor, climbing the red marble staircase to its full
height.

The staircase ends at a dusty balcony with a suit of black plate armor standing against the far wall, draped in cobwebs. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland scenes of trees, falling leaves, and tiny critters. Unlike the first two floors, this floor does not appear to be as well maintained. A thin layer of dust has collected on any available ledge, and thick cob webs fill the corners of the room. The paint on the walls is beginning to peel and crack, and the floorboards groan underfoot.

First Floor Map:

Second Floor Map:

Player Summaries:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘

Earth
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@drafterman
Walk in the leftmost door
Earth
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I kinda want to fight that black armor
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Why is the floor with the nursery not maintained?
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@Earth
it's probably just regular armor.  The description doesn't seem to be the same as what we just encountered.  We should examine it never the less, carefully. 
(I would hate to miss a possible gear upgrade)
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@drafterman
Grahf steals the helm from the suit of armor
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@drafterman
does the floor look like it's been walked on?  Are there foot prints in the dust?


According to the children, it's been 2 days, if this does not look like it's been traveled on recently, we should head to the basement.
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@TheDredPriateRoberts
I still think we are being led on into a trap.
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 @drafterman @TheDredPriateRoberts @Earth

I'm going to make sure there is no baby.

Her voice does not invite argument.
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Grahf snags the helmet while Robert examines the surroundings. There are no evidence of footprints or any other activity. If anyone has occupied this floor, it would have been on the time span of weeks, if not months.

The group heads west and opens the door. Dust and cobwebs shroud an elegantly appointed bedroom. Double doors set with panes of stained glass pull open to reveal a balcony overlooking the front of the house. The group can see fog outside appears to have enveloped the house in a misty cocoon. The bedroom contains a large bed, two end tables, and a wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries.

You can hear a faint, melodic humming coming from the adjoining room to the north.


Player Summaries:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘

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@drafterman
check the tables and wardrobe then i guess we head towards the sound
Earth
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I give the helm to Robert.

I put my ear against the door to the next room and listen
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Roberts finds the tables and wardrobe to be empty. Out of the corner of his eye, he notices that his reflection in the mirror does not seem to mirror his movements. Instead it stays still, save only the eyes which watch him menacingly.

The sound appears to be that of someone humming a lullaby.
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@drafterman
I go back into the staircase room and into the other door
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GET AWAY FROM THAT MIRROR

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(im pretty sure i know what that mirror is, but I suppose I'll have to roll to see if my character does through an (intel?) roll before i explain?

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The second Snerp calls attention to the mirror, the reflection reverts to normal. While Snerp may have heard of mystical mirrors exhibiting strange behavior, he is not entirely sure if that is the case here, or if the house is simply playing tricks.
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@drafterman
(can i provide thoughts as to what I think that mirror is/does?)
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@Buddamoose
@drafterman
Nope.

Grahf uses minor illusion to make it seem he is shitting on the mirror 

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While Roberts and Snerp deal with a mischievous mirror, Grahf checks out the double doors to the east. The double doors to this room have dusty panes of stained glass set into them. Designs in the glass resemble windmills. The dusty, cobweb-filled master bedroom has burgundy drapes covering the windows. Furnishings include a four-poster bed with embroidered curtains and tattered gossamer veils, a matching pair of wardrobes, a vanity with a wood-framed mirror and jewelry box, and a padded chair.

A rotting tiger-skin rug lies on the floor in front of the fireplace, which has a dust-covered portrait of the father and mother from the previous portriat on the floor below hanging above it. A web-filled parlor in the southwest corner contains a table and two chairs. Resting on the dusty tablecloth is an empty porcelain bowl and a matching jug.

A door facing the foot of the bed has a full-length mirror mounted on it. The door opens to reveal an empty, dust-choked closet. A door in the parlor leads to an outside balcony.


Player Summaries:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘

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@Buddamoose
(can i provide thoughts as to what I think that mirror is/does?)
(Sure)

Earth
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Lets go in the last room everyone
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@drafterman
I check out the last room.
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(There are three unexplored doors, left, middle, right)
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@drafterman
I'll check the right room
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@drafterman
I choose the middle decisively. 
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Right Room: This dark room contains a wooden tub with clawed feet, a small iron stove with a kettle resting atop it, and a barrel under a spigot in the east wall.The plumbing no longer appears to works.

Middle Room: Dusty shelves line the walls of this room. A few of the shelves have folded sheets, blankets, and old bars of soap on them. A cobweb-covered broom leans against the far wall.


Player Summaries:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘


TheDredPriateRoberts
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we should open the door slowly and quietly.  though there could be some malevolence on the other side it maybe it's too focused on what it is doing to pay us much mind.  Bursting in will surely put the focus on us, startle or otherwise panic whatever it is into attacking us.


drafterman
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(inb4 leroy jenkins)