Quasi Dungeons and Dragons

Author: drafterman

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Earth
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Grahf jacks the sword.

Why don't we search the house? We might find something cool
Buddamoose
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(Are those rats in the bottom left room? That looks like rats 🤔. It's milestone leveling, so its not super necessary we take them out unless we want to explore that room)
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The baby comes first

Heading upstairs.
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(They're stuffed wolves)
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The party ascends the red marble staircase to the second floor...

Lit oil lamps are mounted on the walls of this elegant hall. Hanging above the northern mantelpiece is a wood-framed portrait of a family: A father and mother with their two smiling children (who bear a striking resemblance to the children the party met outside). Cradled in the father's arms is a swaddled baby, which the mother regards with a hint of scorn.

Standing suits of armor flank wooden doors in the east and west walls. Each suit of armor clutches a spear and has a visored helm shaped like a wolf's head. The red marble staircase that started on the first floor continues its upward spiral to the third floor. A cold draft can be felt coming down the steps.

First Floor Map:

Second Floor Map:

Player Summaries:
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⬤
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⬤⬤
Roberts - 12/12HP - 19 AC

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@drafterman
My focus is on reaching the nursery. I trust my comrades to watch my back so I continue up the stairs without hesitation.
TheDredPriateRoberts
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can anyone do a detect magic in this room? specifically the armor and spears.
Earth
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We could just attack the suits of armor and see if they attack
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@Earth
that would be very noisy......tis better to let sleeping dogs lie.  My inclination is the spears are designed and more adapt to killing wolves and if there are any "enhancements' made to them, I certainly want one.
Earth
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@drafterman
Bah, thats boring. I want to fight something.

Drafterman, I cast chill touch on one of the suits of armor
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@secularmerlin
@Buddamoose
@Earth
@TheDredPriateRoberts
Grahf reaches out with a hand. An ephemeral copy of his hand shoots forth, crackling with necrotic energy. It latches onto the suit of armor. The armor suddenly comes to life, red pin points of malevolent light visible beneath the visor. It swats the hand away effortlessly and turns to face the party.

[Ranged Spell Attack Roll: d20 (9) + 5 = 14, Miss!]

COMBAT!

Combat Status:
[13] Grahf - 8/8 HP - 10 AC - Spell Slots: 1⬤⬤
[12] Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
[10] Roberts - 12/12HP - 19 AC
[7] Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⬤
[4] Animated Armor - Uninjured

(You don't have to wait your "turn" to post your actions. Everyone simply post what they want to do. When everyone has posted, I'll process the full round of combat)

TheDredPriateRoberts
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@drafterman
attack I guess, sword and shield is default
Earth
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@drafterman
Cast magic missle on the Armor
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@TheDredPriateRoberts
(Handaxe or longsword?)
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@drafterman
hahah I just edited the post, sword and shield
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Cast Heroism on Roberts using my lute to channel the cast. 
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@drafterman
I fire my crossbow into the armored visor
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Grahf again flicks his wrist, and three bolts of magical force fly from his finger-tips, riddling the suit of armor with holes, revealing the hollow interior.

[Magic Missile Damage Roll: d4 (2) + 1 = 3 (x3) = 9 force damage]

Eikka takes careful aim and looses a bolt at the construct, but it deflects harmlessly off the grill.

[Ranged Attack Roll: d20 (6) + 2 = 8, Miss!]

Roberts bravely steps forward and slashes at the armor with his sword, leaving a heavy crack down the breast plate.

[Melee Attack Roll: d20 (16) + 5 = 21, Hit!]
[Damage Roll: d8 (8) + 3 = 11 slashing damage]

Snerp raises his flute, and emboldens the fighter with a jaunty battle jig.

[Casts heroism on Roberts]

The armor focuses its attention on the warrior before him, dropping its spear and raising two spiked gauntlets and bringing them heavily down upon Roberts. Thankfully his armor deflects both of the blows.

Combat Status:
[13] Grahf - 8/8 HP - 10 AC - Spell Slots: 1⬤⭘
[12] Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
[10] Roberts - 16/12 HP - 19 AC [+4 temporary hit points, immune to frightened]
[7] Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘ [concentrating on heroism, 10 rounds remaining]
[4] Animated Armor - Cracked

(Next round!)
Earth
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@drafterman
Cast magic missle
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as I don't have a variety of actions, just assume I keep attacking until the situation changes.
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@drafterman
I shield bash the armor while I switch from crossbow to mace.
Buddamoose
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Keep concentrating on Heroism for another round, and (if i can while channel casting), i slowly position roberts and eikken between me and the suit of armor 👍
(Continuing concentration still counts as the original cast, right? 🤔)

drafterman
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@Buddamoose
(Concentration is passive. You don't have to do anything special to maintain it, so you are free to act normally. However, I make a note of it because it can be disrupted - by damage - and you can only have one concentration spell active at a time. So you are still free to act or cast spells)
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@drafterman
(oooh thats pretty dope). 

(It looks like arrows won't do much and I'd rather Heroism not be broken) so I'll move so eikken and roberts are between me and the suit of armor. 


drafterman
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Grahf releases another round of force bolts, turning the armor into swiss cheese.

[Magic Missile Damage Roll: d4 (2) + 1 = 3 (x3) = 9 force damage]

Eikka rushes up along side his comrade-in-arms, bashing at the armor with his shield. The armor is buffeted slightly, but doesn't appear any more damaged.

[Ranged Attack Roll: d20 (3) + 2 = 5, Miss!]

Roberts strikes again with his sword, cleaving the armor in twain. It separates first at the waist, then collapses into a lifeless heap on the floor.

[Melee Attack Roll: d20 (15) + 5 = 20, Hit!]
[Damage Roll: d8 (6) + 3 = 9 slashing damage]

COMBAT OVER!

Player Summary:
Grahf - 8/8 HP - 10 AC - Spell Slots: 1⭘⭘
Eikka - 10/10 HP - 16 AC - Spell Slots: 1⬤⬤
Roberts - 12/12 HP - 19 AC
Snerp - 9/9 HP - 13 AC - Spell Slots: 1⬤⭘

Earth
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Nice
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Lets check on the baby
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I'm going to pick up a spear and if the helm is still intact that as well, perhaps a perception check for anything unusual or out of the ordinary in the room etc, other than that, continue on.
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I head upstairs reloading my crossbow on the way.
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(well done  💯)

Well, that was interesting. Something tells me with the painting we saw, the children might actually be telling the truth about their plight. After a check for items of interest, we should continue to the third floor. 


I wonder what sort of family this is, that has animated armor in their house 🤔

i examine the surroundings with everyone else who is for anything of pecularity or seeming importance.

Hold on there Easy E! Don't leave us behind!

Upon seeing Eikken continue upstairs I run after her.