Quasi Dungeons and Dragons

Author: drafterman

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kindertina
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@TheDredPriateRoberts
(In elven, and quietly at that) I am from the underdark, I know what you must have done... 
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@TheDredPriateRoberts
(Continuing in elven) I would have done it without hesitation. I owe you my life, that makes us brothers.
Earth
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If anything, Snerp can cast feather fall on me, and I can run in and grab Ismark and jump off while everyone burns down the windmill.
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@Earth
(They have our hair dude)
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@drafterman
Grahf consoles Ireena and lay on hands himself.
Earth
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@secularmerlin
(Our what?)
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@Earth
(They took snippets of hair from us, or in your case some other physical trinket. Lord knows there was plenty of your blood around. Do you know the kind of advantages that gives them over you?)
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@secularmerlin
(No?)
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@Earth
(We can't come back here without a clear advantage.)

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@secularmerlin
(I suppose. I don't really want to leave without Ismark, but whatever. Maybe we can stake out the place?)
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@Earth
(Ismark is a pie by now.)
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@Earth
(I would like to do the same, but I don't think we are capable of carrying that out successfully, yet.  They also took the hair for a reason, so we'll be even at more of a disadvantage.  We need to research what they can do with the hair and how to stop it.  There's much to research and prepare before we attempt to take them out again.  If we can lift the curse on the whole area it would be easier to recruit churches and other good aligned groups to the area and they can do our dirty work for us.  This will not be a quick fix I'm afraid)
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@kindertina
We will have to be far more cautious as I doubt our journey will get any easier, probably the opposite.
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@drafterman
Ismark has my war trophy (The ogre hand) I gave it to Ismark for luck just before the battle.
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@secularmerlin
@drafterman
(do we know how much time has actually passed?  if they kept his body they are long gone by now.  For now, this chapter is a dead end)
Earth
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(We can probably Wish Ismark back.)
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@TheDredPriateRoberts
(It is dusk of the third day we are about to be out in the open at night in ravenloft. Get ready because we may not get a long rest before the sun comes up.)
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(To Vallaki?)
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@drafterman
(I vote yes)
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@TheDredPriateRoberts
@Drafterman 

Eikka votes yes.

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@Earth
and I would like to kill them if anything

(This, once we get some more levels on us we are coming back here to destroy them 😤)
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@Buddamoose
(a vengeance side quest would be loads of fun, I worded my 'promise' carefully, just in case ;)  )
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(We can probably Wish Ismark back.)

(It's doubtful we find a wish scroll, thats Uber rare and the most powerful spell in the game. But a true resurrect isn't totally out of the realm of feasibility. Though now we'd have to find 2 for both Doru and Ismarck.
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@drafterman
To Vallaki?

(Agreed)

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@TheDredPriateRoberts
(a vengeance side quest would be loads of fun, I worded my 'promise' carefully, just in case ;)  )

(We will have our vengeance 👏💯🔥)

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The group readies their horses and makes haste along the road to Vallaki. The Old Svalich Road meanders into the valley watched over by dark, brooding mountains to the north and south. The woods recede, revealing a sullen mountain burg surrounded by a wooden palisade. Thick fog presses up against this wall, as though looking for a way inside, hoping to catch the town aslumber.

The dirt road ends at a set of sturdy iron gates with a pair of shadowy figures standing behind them. Planted in the ground and flanking the road outside the gates are a half-dozen pikes with wolves' heads impaled on them.

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@Buddamoose
Well Snerp talk us in.
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@Buddamoose
(we'd need some major contacts in an appropriate religion/guild, resurrect is powerful and probably not all the common, or cheap)
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Planted in the ground and flanking the road outside the gates are a half-dozen pikes with wolves' heads impaled on them.

Snerp nervously laughs, I think it's safe to say there aren't many dog people in this city.
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As the group gets closer, they see that the palisade is 15' high, with logs held together with thick rope and mortar. Occasionally they will see a head peak over the top of the wall, indicating an inner walkway patrolled by guards. The "shadowy figures" inside the closed gates are human guards, armored and armed with long pikes. As the group gets closer, the voices of the guards reach their ears.

Guard 1: I'm telling you, that's what I saw.

Guard 2: Ah.. you were drunk. Again.

Guard 1: No, this was while I was going to the Inn, not after! Purple flashes of light I tell you!

Guard 2: From the Burgomaster's house? Get real. If anything like that happened, he'd be throwing a fit.

When the group is within ear and eye shot of the guards they snap to attaching, sticking the points of their pikes through the bars of the gate.

Guard 1: Who goes there?