Battlebots Mafia Endgame

Author: AustinL0926

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@JoeBob
I feel scum could have won if Wylted didn’t admit he was scum.
It was a gamble that failed. If he got it right, he would’ve cruised to victory
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I think the biggest problem for this game was Cop being unstoppable basically. The factional BPs for town didn’t make sense imo
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@ILikePie5
Ngl, after modding this game, I've realized that cop is kind of a silly role because it allows players to skip the entire social deduction part of Mafia. I'll need to think of something better in the future.
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@ILikePie5
Yeah, I'm not sure if it was the best, but it was what I decided on after running through a few alternative balancing mechanisms.

Basically:

-I don't want crosskills to end the game too quickly
-Targeting restrictions don't make sense + let the scum know who each other are (bad)
-Factional bulletproof for each mafia faction makes sense
-Wait, but then mafia would know the identity of the other mafia if their night kill didn't go through
-Ok, then I'll give town a factional bulletproof too
-And maybe add in a bulletproof vigilante, because why not?
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@Greyparrot
You know, I probably would have voted for joebob straight away if BK just answered my question, lol
Well, there were only two possible options:

1. RM does the work and convinces you to lynch Joe, so I win.

Or

2. You guys lynch me and RM loses.

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@Best.Korea
We win if we hammered first in a 2v2, read the original mechanics and it says that. It's part of why I fought extra hard DP1 because in a 4v4 7k still gets lynched.
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@RationalMadman
Ah, but I was one step ahead of you there :)

If there is no majority reached by the deadline AND there are enough non-voting players to potentially reach a majority, I will use plurality voting to resolve.
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@AustinL0926
Your rules were ridiculous tbph, you didn't even punish Town for negotiating with Wylted to know enemy mafia which is unfair edge attempt
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This was seriously weird to me, the way the game was balanced and designed made very little sense to me
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@AustinL0926
You did a great job.
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@AustinL0926
@JoeBob
You did a great job
I agree
RationalMadman
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Wylted's team had so much more power than Whiteflame's team and then Wylted's team had an extra NK chance on top of that...
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@ILikePie5
@JoeBob
Thank you, I'm mostly relieved that everything went smoothly.
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@RationalMadman
You're free to share any specific criticism, I'm definitely looking to improve in the future.

Regarding balancing:

-I feel I balanced it pretty well considering multiball is widely considered unbalancable. That being said, I would nerf town's investigative roles slightly if I could do it again (e.g. making odd-night only, limited-shot).
-This type of game is inherently swingy no matter how you do it.

Regarding theme:

-Could you elaborate?

Wylted's team had so much more power than Whiteflame's team and then Wylted's team had an extra NK chance on top of that...
This is the only one that I really disagree with. I think whiteflame's team was definitely more powerful, which was to compensate for Wylted's team effectively getting a choice of the first NK. Stalker was quite a weak role (too weak imo) considered it was basically useless after everyone mass-claimed. Godfather was the real asset - the 1-shot JOAT really isn't as influential as you might think it is. On the other hand, Roleblocker + Ascetic together is an insane scum combo that could have caused some headaches to town if whiteflame had lived a bit longer.
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@AustinL0926
No they weren't. Wylted's team were objectively more powerful.

If Wylted was a much better player than he was, he only had to play how Whiteflame did and he'd have not only won but been vindicated by PRs potentially along the way to cement him as a clear.
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@AustinL0926
You underpowered Town, not overpowered at all. It's because Barney and myself were the PRs and because Scum's strongarm got wasted because they rushed it (as Wylted was vulnerable from DP1 onwards despite an uncatchable role overall) that it looks Townsided.
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how could joebob NK GP if he didn't visit GP night before NP1...
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@AustinL0926
Ngl, after modding this game, I've realized that cop is kind of a silly role because it allows players to skip the entire social deduction part of Mafia. I'll need to think of something better in the future.
No, no, no. I used to feel the same way about cops. What I started doing to combat this is always put a mafia role that is solely to fvck with cops. IE Redirector, lawyer, framer, etc. People who rely on results so heavily get punished super hard because they cant look past a guilty result that mafia calculated a frame job on. If more mods start putting counter roles to cops in their games, players will be forced to read behavior in context with results and not just take the easy route. 
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@RationalMadman
Yeah, I suppose that's true.
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@Lunatic
That sounds pretty reasonable. Redirector seems like a fun one in a rolemad game. I'm a bit more hesitant on framer, generally I think town should only lose if they've really done something wrong - lynching a player who copped guilty is basically standard, regardless of their previous behavior. Lawyer could work.
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@AustinL0926
how was joebob capable of NKing GP NP1? Quite honestly I think you bastard modded this
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Idk why anyone is saying Cop was unstoppable. There were 2 roleblockers in game (1 unlimited, other 1x per game) a nonstop passive godfather role and an ascetic. I had only 2 people in the entire game I could catch out and caught one by sheer luck it seems rather thant he other 2 scum I couldn't catch out.
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@RationalMadman
?? The game mechanics takes priority over the role mechanics - just like an NK doesn't go through a factional bulletproof. I mentioned in the first post that one faction will always get a kill on odd nights. When it's possible, the role mechanic of needing to visit a player applies - and when it's not possible, it doesn't.
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@AustinL0926
Then say that in the role description because I guarantee nobody in the game understood that at all and on NP2 you did limit the other mafia team to only be able to kill Joebob. Are you saying if somehow 2 people were lost by next NP (let's say bleeder and a lynch) or if only 1 of a team was left that they'd have had free reign to kill someone their role banned them NKing?

To me this is 100% bastard modding making retrospect analysis from what the tracker catches nigh-useless.
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@AustinL0926
You can't put this in all Mafia role descriptions:
 You may perform a factional kill [one odd/even night] ONLY on the player that you personally visited the previous night.
and then bypass it NP1 and expect Town to realise that. 
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@AustinL0926
Another example of how your wording tricked people is that whiteflame sacrificed his roleblocking NP1 based on the actions you told as he didn't realise he was allowed to while joebob did the NK, Wylted however didn't on NP2 as he was more openminded to it being tricky wording.
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@RationalMadman
Yes, no, and I deny that, respectively.
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@RationalMadman
whiteflame was an Even-night roleblocker.
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@AustinL0926
You told us what happened NP1 in your OP, it shows whiteflame didn't act.
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@AustinL0926
so for Whiteflame the wording meant if his teammate killed he couldn't roleblock but for Wylted he is not only nonstop godfather but has 3 options during a NP his teammate kills...