In the DART mafia community there has recently been some disagreement over whether players should simply no-lynch every DP 1 in order to "wait for more info to come out because we can't be sure whether someone is really scum until there is more info lul". The implication here, often not openly stated, is that town should rely more on the power role actions of their fellow townies during the night rather than focusing on actions during the day.
The idea that a towns night actions are more important than their vote is one that is easy to test. Simply design a game where town is given incredibly OP night actions and have their power gimped during the day. And so was born what I have dubbed the "illuminati mafia" game mode, the first mafia game (to my knowledge) where the mafia team start out with a majority.
As mentioned in the signups, OSBM is an open-setup game. The setup is as follows:
(Player 1)
You are a town JOAT. You have the following abilities, three of which may be used each night:
Cop
Vigilante
Doc
1x Dreamer
2x Bulletproof
You may not use the doc ability to self-target. All roles are infini-shot unless otherwise stated. If you choose to use your bulletproof ability you will use a bulletproof shot even if nobody targets you for death. If you choose to use your bulletproof ability you will survive even if multiple people target you for death. You will not be informed whether or not you were shot in the night. You win with the town.
Town starts the game already outnumbered by the mafia. Please read the special rules laid out in the OP of DP 1 carefully.
(Player 2)
You are a town JOAT. You have the following abilities, three of which may be used each night:
Cop
Vigilante
Doc
1x Dreamer
2x Bulletproof
You may not use the doc ability to self-target. All roles are infini-shot unless otherwise stated. If you choose to use your bulletproof ability you will use a bulletproof shot even if nobody targets you for death. If you choose to use your bulletproof ability you will survive even if multiple people target you for death. You will not be informed whether or not you were shot in the night. You win with the town.
Town starts the game already outnumbered by the mafia. Please read the special rules laid out in the OP of DP 1 carefully.
(Player 3)
You are a town JOAT. You have the following abilities, three of which may be used each night:
Cop
Vigilante
Doc
1x Dreamer
2x Bulletproof
You may not use the doc ability to self-target. All roles are infini-shot unless otherwise stated. If you choose to use your bulletproof ability you will use a bulletproof shot even if nobody targets you for death. If you choose to use your bulletproof ability you will survive even if multiple people target you for death. You will not be informed whether or not you were shot in the night. You win with the town.
Town starts the game already outnumbered by the mafia. Please read the special rules laid out in the OP of DP 1 carefully.
(Player 4)
You are a mafia goon. you have no special powers. your fellow mafia members are [player 5], [player 6], [player 7] [player 8], and [player 9]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
(Player 5)
You are a mafia goon. you have no special powers. your fellow mafia members are [player 4], [player 6], [player 7] [player 8], and [player 9]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
(Player 6)
You are a mafia goon. you have no special powers. your fellow mafia members are [player 4], [player 5], [player 7] [player 8], and [player 9]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
(Player 7)
You are a mafia goon. you have no special powers. your fellow mafia members are [player 4], [player 5], [player 6] [player 8], and [player 9]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
(Player 8)
You are a mafia 2x Role blocker. Any town member you role block will have one of their actions randomly blocked for the night. Their other two night actions will still work as normal. Townies will not be informed that their action was blocked unless it is a cop or dreamer action that was affected. your fellow mafia members are [player 4], [player 5], [player 6] [player 7], and [player 9]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
(Player 9)
You are a mafia 2x Role blocker. Any town member you role block will have one of their actions randomly blocked for the night. Their other two night actions will still work as normal. Townies will not be informed that their action was blocked unless it is a cop or dreamer action that was affected. your fellow mafia members are [player 4], [player 5], [player 6] [player 7], and [player 8]. You win with the illuminati.
Communication with your fellow mafia members may be carried out via DART PM or you may use [redacted in the OP to prevent town access] since DART does not support group chat functionality.
Normal Rules
1) Bold your votes. Unbolded votes will not be counted.
2) Editing and deleting of posts is permitted. It is up to other players whether they wish to find such activity suspicious or not.
3) Inactive players will be given a activity prompt. If no effort to participate is made within 24 hours of a prompt then I will seek a replacement for the inactive player. The definition of inactivity is in this case purely subjective and up to my discretion.
4) Night phases last 48 hours or until all surviving players have checked in with me.
Special Rules
1) The number of votes needed to end a DP is equal to half the remaining players rounded down. However, if all surviving members of the town are on the same wagon or VTNL then that lynch or VTNL will go through.
2) Players on the mafia team will not have their vote counted unless there is a townie on that wagon, in which case for each townie on the wagon one mafia players vote will count.
3) All players votes will appear on vote counts as normal regardless of whether their votes actually count.
If any clarification is needed on these rules please ask me via PM or in the thread.
That is it for rules. Here is the starting player list:
1. Virtuoso
2. Drafter
3. PressF4
4. SupaDudz
5. ILikePie5
6. Grey
7. Speed
8. Oro
9. Zaradi
With 9 players alive it takes 5 votes to end the DP.
Let the entertainment begin.