Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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@drafterman
(what's "SW" on the map?)
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@Buddamoose
(Spiritual Weapon)
secularmerlin
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@drafterman
(Love the interrobang by the way. It is now my holy symbol.)
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@drafterman
Can I direct a flaming (substitute lightning) sphere and cast other spells? Anyway I cast one (lightning sphere). Right behind the witches so that they are in range but my party isn't.
drafterman
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@kindertina
(The casting of the sphere is an action, but the controlling it is a bonus action meaning you can do other things on those turns where you are just controlling it)
TheDredPriateRoberts
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@drafterman
(thanks for the explanation, I'll just skip that then, I think I can use m.m. one more time?  if so, use it or loose it is where i'm at)
drafterman
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@TheDredPriateRoberts
(Yeah, you got one more round of that for mm)
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@drafterman
I'm going to work soon and I can't post there so spiritual weapon and eldritch blast is my default act ion but if Buddamoose thinks Eikka would do something else (save a child for example) then he can briefly take Eikka over. (He did very well last time).
drafterman
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@secularmerlin
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Luraxt sticks his head around the corner and attempts to conjure up the flaming/sparking sphere, but a wave of Morgantha's hand dismisses it from existence.

Snerp breaks free of the paralysis holding him in place. However, Grahf remains frozen.

[Snerp Wisdom Save: d20 (7, 16) + 1 = 17, Saved!]
[Grahf Wisdom Save: d20 (5) + 2 = 7, Failed!]

Eikka flings an eldritch blast at Offallia while having the spiritual weapon also attack her. The blast hits, but the weapon does not.

[Ranged Spell Attack: d20 (15) + 3 = 18, Hit!]
[Eldritch Blast Damage: d10 (2) = 2 force damage]
[Melee Spell Attack: d20 (6) + 4 = 10, Miss!]

Ismark fires another crossbow bolt at Offallia, scoring a minor hit.

Morgantha scowls: Ok! Enough playing around!

Morgantha flings a set of bolts at Eikka.

[Eikka takes 9 force damage]

Bella peers at Roberts. Run away, pink skin!

Roberts feels momentarily afraid, but the sensation passes quickly.

[Roberts Wisdom Save: d20 (20) + 2 = 22, Saved!]

Offallia sends another set of bolts at Eikka, dropping her, but she comes right back up.

[Eikka takes 9 force damage]

Roberts responds with his own magic missiles directed at Offallia.

[Magic Missile Damage: d4 (3) + 1 = 4x3 = 12 force damage]


(Actions from Luraxt, Snerp, and Roberts)

Player Summaries:
[21] Grahf - 24/28 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⭘ | Lay on Hands: 20 | Spell Slots: 2 [Max HP reduced (-8), Paralyzed]
[20] ✶Eikka -  1/31 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 2|3 [Spiritual Weapon (9 rounds), Dying]
[20] Ireena - Uninjured
[15] Ismark - Uninjured
[15] Morgantha - Uninjured
[15] Bella - Bloodied
[15] Offallia - Injured
[15] Roberts -  36/36 HP - 18 AC - Action Surge: ⭘  | Second Wind ⬤ | Spell Slots: 0
→[12] Luraxt - 22/22 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 2|1
[5] ✶Snerp - 23/23 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Feather Fall ⬤ | Spell Slots: 2|1

Buddamoose
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@drafterman
(Offalia is bloodied, almost there to taking her out then alot of their capabilities are lost.

(@Drafter- Can you retcon relentless endurance for Eikka?)
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@Buddamoose
(Done)
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(Ok cool)

Snerp casts cure wounds on Eikka using his last level 2 slot.
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(dang guys, this is getting real, don't suppose Ismark has cure light potions or a scroll.......Bella is pretty hurt concentrate on her, I continue to melee Offallia, yell to Ismark to help Eikka)
(hahaha we were posting at the same time, Snerp goes first, not sure who Ismark's target is but if he can switch to Bella that will be the instructions I give)
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@drafterman
Eikka summons her will power the remain on her feet, as Snerp heals her she feels the strength returning to her and snarls in rage as she stretches out one hand and sends an Eldritch Blast at Bella simultaneous to her flicking her other hand, sending the spiritual weapon flying at her as well.
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@secularmerlin
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@kindertina
(Roberts is right, focus on Bella and DPS her down cause shes bloodied.

@drafter- was that a typo or is Bella actually bloodied?)
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@Buddamoose
(Typo, that should be Offallia)
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@Buddamoose
(ok vnm focus on the bloodied one, that would explain their rage, they all have PMS!!!!)
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@secularmerlin
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@kindertina
(ok so Offalia is bloodied. Then switch Eikkas target on EB and SW to Offalia please.

@everyone- Focus Offalia, we totes got this 👌👌)

TheDredPriateRoberts
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(this is very iffy, casters are running low on spells, and I'll bet their melee attacks do some big damage if they land, hopefully by taking one out it will weaken the others, but I don't know much about these creatures, maybe they won't fight to the death, hopefully we find out)
Buddamoose
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@TheDredPriateRoberts
(Once spells run out they have claw at 2d8+2 damage.

Also, been wondering why spells that require saving throws aren't working. It's cause they have advantage on them 😂)

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@TheDredPriateRoberts
(at any point they can planar shift so we're gonna have to kill em before they can shift. Have a feeling they'll planar shift if we get em to near death. So we gotta take em from bloodied to dead w/out hitting "near death" most likely. Or they'll probably get away.)
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@Buddamoose
(I hate the recall type spells like that, if we can kill one we might be able to grapple another or knock them down which should make it extremely difficult for them to cast much of anything, hey if there's a sack of flour toss some in their faces, that stuff makes you choke and gag big time and for a good long while)
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@TheDredPriateRoberts
(the hags can cast their innate spells at will. Unless they're paralyzed or incapacitated I don't think much will stop them from using planar shift. We'd have to have someone with a spell that cancels out or disables casting.)
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@Buddamoose
(well that sucks, what a crappy way to design a monster lol, hope luck is on our side, we are going to need it, a lot of it)
drafterman
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(Fixed status)


Player Summaries:
[21] Grahf - 24/28 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⭘ | Lay on Hands: 20 | Spell Slots: 2 [Max HP reduced (-8), Paralyzed]
[20] ✶Eikka -  1/31 HP - 16 AC - Channel Divinity: ⭘ | Relentless Endurance: ⭘ | Spell Slots: 2|3 [Spiritual Weapon (9 rounds)]
[20] Ireena - Uninjured
[15] Ismark - Uninjured
[15] Morgantha - Uninjured
[15] Bella - Uninjured
[15] Offallia - Bloodied
[15] Roberts -  36/36 HP - 18 AC - Action Surge: ⭘  | Second Wind ⬤ | Spell Slots: 0
→[12] Luraxt - 22/22 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 2|1
[5] ✶Snerp - 23/23 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Feather Fall ⬤ | Spell Slots: 2|1

drafterman
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Battle Orders:
Luraxt: TBD
Snerp: Cure wounds on Eikka (@ 2nd level)
Grahf: Paralyzed
Eikka: Attack Offallia with eldritch blast and spiritual weapon.
Roberts: Attack, attack, attack.

Buddamoose
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@drafterman
(those are the correct orders for both Snerp and Eikka 👍)
TheDredPriateRoberts
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@Buddamoose
(the other 2 are still untouched, ugh, should we succeed let's torch the place, if they escape we shouldn't leave any place for them to come back to and setup shop again.)
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@TheDredPriateRoberts
the other 2 are still untouched,

(True, but again, hags lose much of their spellcasting abilities if they're not in a/with their coven. So if we can take one out or cause one to flee, it becomes alot easier. 👍)