Quasi Dungeons and Dragons

Author: drafterman

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TheDredPriateRoberts
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@Buddamoose
(let's save game just in case, so we can load last save if we fail ;)   )
secularmerlin
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@Buddamoose
Better hurry then cause that raven went for back up

@Drafterman 

Eikka blasts the door with eldritch blast.
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@drafterman
If Eikka's spell damages the door I cast flaming bolt. If the door is protected I cast dispell.
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@secularmerlin
@Buddamoose
@Earth
@TheDredPriateRoberts
@kindertina
The front door of the windmill blows apart into smithereens.
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@Buddamoose @TheDreadPirateRoberts @kindertina @earth @Drafterman 

CHARGE!! (try to keep up boys) Eikka heads for the opening ready to blast off anything that hag sticks out of cover.
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(chances are they have little reason to fear anyone coming after them so any defense should be pretty non existent)
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Snerp rushes in after Eikka, daggers drawn, ready to attack. 
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@TheDredPriateRoberts
To be clear since I have spell sniper I'm trying to take advantage of the doorways cover while ignoring her cover bonus.
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@secularmerlin
(well, it's questionable she'd be in front of the door still. And likely saw us approaching and took cover 😂.)
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@drafterman
I follow at a more reasonable pace. I'm ready to back them up.
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(since it wouldn't be a good idea to block line of sight for the casters I will position myself accordingly, constantly checking behind us as well.)
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@Buddamoose
Hey this is more cautious than I usually am don't discourage that.😆)
drafterman
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The ground floor has been converted into a makeshiftkitchen, but the room is filthy. Baskets and old dishwareare piled everywhere. Adding to the clutter is a peddler'scart, a chicken coop, a heavy wooden trunk, and apretty wooden cabinet with flowers painted on its doors.In addition to the clucking of the chickens, you heartoads croaking.The sweet smell of pastries blends horridly with astench that burns your nostrils. The awful odor comesout of an open, upright barrel in the center of the room.Warmth issues from a brick oven against one wall, anda crumbling staircase ascends the wall across from it.


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@Buddamoose @TheDreadPirateRoberts
@kindertina @earth @Drafterman 

Quick up the stairs! Eikka suits actions to words keeping an eye out for traps or obstacles.
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Careful up the steps

Snerp follows behind Eikka.

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Floor 2:

The floor is covered with old bones and white dust. The dirt-caked windows allow very little light to enter this eight-foot-high chamber, most of which is taken up by a large millstone connected to a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up, toward the sound of whimpering.



Earth
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@drafterman
Wait no. Walk upstairs
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Floor 3

In a rotting wooden closet are three crates, stacked one atop another, with small doors set into them. Next to the closet is a heap of discarded clothing. A ladder climbs to a wooden trapdoor in the nine-foot-high ceiling. A moldy bed with a tattered canopy stands nearby.

The whimpering is coming from the crates.


Earth
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@drafterman
Knock on the crate. Motion Eikka to come heal if need by
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The top crate is empty. The middle and bottom crates each have a small child, a girl and a boy, in them.
Earth
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@drafterman
Are they hurt?
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(Doesn't appear so)
TheDredPriateRoberts
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(check the trunk and cabinet etc on the first floor)(we should gather the clothes for parents to possibly identify, search the bed and remainder of the room on 3rd floor)(bury the bones?)
Earth
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@drafterman
Share them food/water. 
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The bones are in fragments, bits and pieces as a result of the grinding process. The cabinets and chest on the third floor contain nothing, but Roberts finds six pieces of jewelry hidden in the mattress.

Earth lets the boy and girl free. The huddle in the corner. Are you going to eat us, Mr. Monster?
Earth
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@drafterman
I, and my friends, are here to save you. 

(Are we bringing Ireena and Ismark with us to attack the Hags? Can't we leave the kids with them?)
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@drafterman
but Roberts finds six pieces of jewelry hidden in the mattress.

(What kind of jewelery?)
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@Buddamoose
(A pair of earrings, a necklace, a brooch, and 2 rings)
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@drafterman
(there's gotta be a secret entrance or otherwise in this windmill. "Bella" had to have gone somewhere.)

Snerp thoroughly searches for any sort of button, lever, etc. that might activate a secret door. He starts on the third and slowly works his way down the levels of the windmill. 
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@drafterman
(what kind of gemstone is in the brooch? 😮)