(how're you guys going up stairs? The staircase to the attic or the secret staircase to the first floor?)
Quasi Dungeons and Dragons
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4,160
(I sus that question so hardcore. We should take the stairs thru the attic imho)
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@Buddamoose
Attic stairs should be fine.
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@secularmerlin
(I fear a trap awaits in the secret stairs 😐)
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@Buddamoose
(Nobody in town. No lady fair belabouring under an illness. Means we aren't getting paid.)
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@secularmerlin
(don't be silly, we got paid in fantastic experiences and friendship 😏 😂)
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@Buddamoose
(Perfect so at the next inn we'll pay for our rooms in friendship. I'm sure the innkeeper won't have any problems with that.)
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@secularmerlin
(it's not like we don't have gold and other treasures to sell xD.)
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@Buddamoose
(Yeah and a windmill.)
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@secularmerlin
(prime, and most importantly, "free" real estate 😏. This groups already a member of the land owning elite. We're moving up in the world quick, next thing you know we'll be nobles sitting in a royal court 😂)
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@drafterman
I take the stairs to the first floor
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@Buddamoose
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@TheDredPriateRoberts
(now that's using ur noggin 👏👏)
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@secularmerlin
@Buddamoose
@Earth
@TheDredPriateRoberts
@kindertina
Some of the group takes the spiral staircase all the way to the attic while others take the secret stairs to the first floor.
When they each arrive, they see that the house, on the whole, has changed. Where there were once doors are now whirling and spinning blades and scythes. The walls are brittle and rotted, with large holes and gaps. You can see thousands of rats swarming around inside. For the group in the hunting den on the first floor, thick, black noxious fumes are pouring out of the fireplace.
A loud, disembodied voice booms throughout the house: GET OUT
Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
✶Grahf - 20/20 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 0 | Spell Slots: 1⭘⭘
Luraxt - 12/12 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 20/20 HP - 17 AC - Action Surge: ⬤ | Second Wind ⬤
✶Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⭘⭘⭘
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@drafterman
Well there goes the resale value.
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@drafterman
Get to the foyer.
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@drafterman
Can we even move through the house?
(We have oil and torches. ......burning down the house! Any , exit, stage left.)
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@secularmerlin
@Earth
How?Get to the foyer.
Can we even move through the house?
You can try and pass through the blades. Alternatively, the interior walls look structurally unsound.
(Also, who's on the third floor and who's on the first?)
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@drafterman
I'm on the first floor. Assuming I can just walk over to the foyer. I'll break down a wall if need be with the club.
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@drafterman
(I wouldn't have gone to the 3rd floor, never heard a reason to )( is there light coming trough the holes in the walls, what time of day is it?)
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@drafterman
I am following Snerp and Eikka
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@TheDredPriateRoberts
Snerp and myself used the secret attic stairs. I fire a crossbow bolt through the doorway. It's fast and small if it doesn't make it we sure won't. If it is chopped to bits I fire one thought the wall to sort of gauge its strength.
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@drafterman
The attic stairs let out into the northmost room. I blast the southern wall apart with a flurry of fire bolts and then I use control flame to put out any residual fires. I walk across the hall and blast apart the north wall of the stair well with fire bolt and again put out any residual fires. I can cast 10 cantrips a minute give or take but tell me if anything interrupts me in the minute or two it takes to accomplish.
First Floor
Grahf and Roberts search around the room for a way to leave. The find that the windows looking outside are now bricked up. The smoke continues to pour into the room, filling it up. Both take in lungfuls of the poison. Roberts is able to choke it down, but Grahf almost hacks up a lung, coughing up phlegm and blood.
[Grahf Constitution Save: d20 (1) + 2 = 3, Failed!]
[Grahf takes 6 poison damage]
[Roberts Constitution Save: d20 (17) + 2 = 19, Saved!]
Grahf easily smashes through the wall between the hunting den and the foyer, but in the act releases a swarm of rats. Roberts and Grahf take turns smashing at the swarm, obliterating rat after rat as they attempt to gnaw at the armored warriors.
[Grahf takes 2 piercing damage]
With the way clear, Grahf and Roberts step out onto the foyer. They see that the fog has receded away from the house, allowing exit back into the town proper. Behind them, the house begins to shake and the walls buckle.
Attic
The crossbow bolt is able to pass through the blades indicating there is a small, but nonzero chance of being able to make it through. It appears that one could get lucky and use their natural dexterity to pass through, or deduce a pattern to the spinning through study.
Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
✶Grahf - 12/20 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 0 | Spell Slots: 1⭘⭘
Luraxt - 12/12 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 20/20 HP - 17 AC - Action Surge: ⬤ | Second Wind ⬤
✶Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⭘⭘⭘
It appears that one could get lucky and use their natural dexterity to pass through, or deduce a pattern to the spinning through study.
I watch the blades and attempt to deduce any such pattern.
(we should otherwise break through an interior wall, get to the second floor, and break through the outer wall and jump and eat the damage. Shouldn't be much.)
Snerp thinks he found a gap he can exploit and dives through the blades, only to get chewed up as if passing through a garbage disposal and spat out on the other side.
[Intelligence Check: d20 (3) + 2 = 5]
[Snerp takes 10 slashing damage]
While Snerp analyzes the bladfes, Luraxt blasts a hole in the southern wall. Rats again swarm out and all over the drow. Luraxt and Eikka manage to fend them off, but not befure Luraxt takes several dozen nasty bites.
[Luraxt takes 10 piercing damage]
Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⭘ | Spell Slots: 1⭘⭘⭘
✶Grahf - 12/20 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: ⬤⬤⬤ | Lay on Hands: 0 | Spell Slots: 1⭘⭘
Luraxt - 2/12 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 20/20 HP - 17 AC - Action Surge: ⬤ | Second Wind ⬤
✶Snerp - 3/13 HP - 13 AC - Bardic Inspiration: ⭘⬤ | Spell Slots: 1⭘⭘⭘
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@drafterman
(Can I short rest here?)