Quasi Dungeons and Dragons

Author: drafterman

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Buddamoose
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@secularmerlin
@Earth
@TheDredPriateRoberts
(so, we've gotten into quite a few fights... As Roberts pointed out earlier, the source of the chanting is prolly gonna be a really tough fight, potentially a "boss" type fight 😐.)

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@Buddamoose
Probably. 
TheDredPriateRoberts
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@Buddamoose
I think so, imI trying to save my daily skill usage just in case.
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@TheDredPriateRoberts
(same here with saving spells. It doesn't look like my bardic inspire from previous was counted, so still have everything available 🔥💯)

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@secularmerlin
(That divine bolt spell of urs might really come in handy.  If anything you could use it to go on the offensive with that, I can use my spell slots for the heal I have + maybe a heroism to lifeboost whoever has aggro.)
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heroism to lifeboost
(And bless for the double boost and we both still.have two slots for healing. One party member could have a really good combat.)
Earth
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Attack Elisabeth. After this, we should rest up and maybe bury the kids.
drafterman
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Roberts continues to dodge away from Elisabeth.

Grahf swings his sword at Elisabeth, but misses.

[Melee Weapon Attack: d20 (2) + 5 = 7, Miss!]

Eikka swings low with her mace, but Elisabeth goes high and dodges it.

Snerp fires an arrow at Elisabeth and hits her right in the thigh.

[Ranged Weapon Attack: d20 (12) + 4 = 16, Hit!]
[Shortbow Damage: d6 (4) + 2 = 6 piercing damage]

Elisabeth once again fails to hit anyone.

(Next Round!)

Player Summaries:
[13] Roberts - 20/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
[9] Grahf - 20/20 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
[5] Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
[6] Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤
[6] Undead Elisabeth - Bloodied

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Attack Elisabeth. After this, we should rest up and maybe bury the kids.
what
Earth
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@drafterman
Blow dragon breath at Elizabeth
Buddamoose
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@Earth
(Not really any reason to short rest cause no damage has been taken, and we just long rested, so that's a no go. Not much else to do but proceed to chanting after checking this room fully, grabbing the cloak and orb if we haven't already, and proceeding to chanting. 

Adding in burying the entire family in their crypts along with that seems a good idea too 👏👏)
 
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@Earth
Blow dragon breath at Elizabeth

whoaaa hot shot, don't blow ur load on this fight, save some stuff, you aren't a wizard anymore 😂.
TheDredPriateRoberts
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Enough of this attack and use surge for a second attack!
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@drafterman
I fire another arrow at Elisabeth. 

TheDredPriateRoberts
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@Buddamoose
There will be time for such things once we have finished our mission.
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@TheDredPriateRoberts
Enough of this attack and use surge for a second attack!

(😑 this things close to dying 😑)
drafterman
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Roberts forgoes dodging and swings his sword at Elisabeth, hacking off one of her arms.

[Melee Weapon Attack: d20 (11) + 5 = 16, Hit!]
[Longsword Damage: d8 (2) + 3 = 5 slashing damage]

Grahf opens his fanged maw and a burst of cold air spews forth, enveloping all but Snerp.

[Breath Weapon Damage: 2d6 (5, 1) = 6 cold damage]
[Roberts Constitution Save: d20 (14) + 2 = 16, Saved! Takes 3 cold damage]
[Eikka Constitution Save: d20 (2) + 2 = 4, Faied! Takes 6 cold damage]
[Elisabeth saves and takes 3 cold damage]

Eikka swings low with her mace, but Elisabeth goes high and dodges it.

While everyone brushes the frost off their clothes, Snerp finishes off Elisabeth with an arrow through the eye.

COMBAT OVER!

Player Summaries:
Eikka - 11/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⬤
Grahf - 20/20 HP - 16 AC - Breath Weapon: ⭘ | Divine Sense: ⬤⬤⬤  | Lay on Hands: 10 | Spell Slots: 1⭘⭘
Roberts - 17/20 HP - 19 AC - Action Surge: ⬤  | Second Wind ⬤
Snerp - 13/13 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Spell Slots: 1⬤⬤⬤

TheDredPriateRoberts
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LetsL finish searching and looting,short rest if needed, then move on.
Earth
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@TheDredPriateRoberts
We need to bury the kids first.
Buddamoose
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(so actions to be taken = 

1) Finish Room Search.
2) Cloak and Orb(if not already picked up
3) Bury family in crypts
4) proceed to chanting

???)

Buddamoose
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I examine the bodies once more to determine what they are, as well as searching again for anything else of interest such as a key. 

(Perhaps try the key we already have?)

Then I'll help bury them with Grahf 

(Wanna grab the cloak and orb with Eikka, Roberts?)

Earth
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@Buddamoose
Sounds good.
TheDredPriateRoberts
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@Buddamoose
(so actions to be taken = 

1) Finish Room Search. 
2) Cloak and Orb(if not already picked up 
3) Bury family in crypts 
4) proceed to chanting

This is agreeable, though they have waited this long for burial, I don't see why we shouldn't put an end to this matter first.  Perhaps knowing what this whole thing was about might give the children the peace they really need.
Earth
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@TheDredPriateRoberts
Dude, we are obviously heading into a point of no return
drafterman
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Taking his time, Snerp realizes that the bodies of Elisabeth and Gustav were that of ghasts an advanced form of ghoul with resistance to turning and emitting a powerful noxious stench.

Roberts, Eikk, and Grahf take turns hacking at the foot locker till the lock is busted. Inside the characters searching the footlocker find a folded cloak, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a flask of alchemist's fire, a bullseye lantern, a set of thieves' tools, and a book with a yellow leather cover filled with arcane symbols that no one can make out.

Earth
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@drafterman
Grahf drags Snerp upstairs where the kids corpses are and buries them in the Crypt.
Buddamoose
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@secularmerlin
Snerp realizes that the bodies of Elisabeth and Gustav were that of ghasts an advanced form of ghoul with resistance to turning and emitting a powerful noxious stench.

(Ayeeee, good call on that in the PM 👏👏)
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@drafterman
I ritually cast detect magic on all the objects we have found. If any is magical it gets put aside for identifying
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@drafterman
containing four potions of healing, a chain shirt, a mess kit, a flask of alchemist's fire, a bullseye lantern, a set of thieves' tools, and a book with a yellow leather cover filled with arcane symbols that no one can make out.

I dart my hands into the chest quickly and take the thieves tools and alchemists fire.

FInally! Forgot my set before I left home and haven't been able to secure another set... I mean, these will come in handy, i I bet I could figure out how to use them 😏


(Is the mess kit even useful being that we don't need to worry about food? Or can food that has beneficial effects be made with it?)

(Would arcana be whats needed to understand the book, or do you need to be the class it's for to read it?)


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@Buddamoose
(I'm old school stats change but the abilities of certain monsters stay the same)