(do we have a dispel yet? My dispel isn't till I hit level 3 spells 😓)
Quasi Dungeons and Dragons
Posts
Total:
4,160
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@Buddamoose
idk. I want to explore more. The first merchant I see, I'm selling my shit for more 👏💰👏💰👏💰👏
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@Earth
If any merchants even accept those dusty old books
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@Buddamoose
We could say they are magical.
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@Earth
We could say they are magical.
Good old fashioned deception 😎
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@Buddamoose
Zud knows they can spare a coin or three 😉
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@Earth
Easy E doesn't strike me as the type that would be intimidating merchants into buying worthless items and neither would I. Decieving such a merchant would be good fun though, just to see if we could pull it off. 😂😂
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@Buddamoose
(Nope, in fact for an orc she's pretty big hearted)
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@Buddamoose
(I really hope we come across a town soon.)
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@Earth
(I hope so too, but I'm not holding my breath. Combat would be cool tho, itching to try out fighting a group and not just one at a time 😂)
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@Buddamoose
(Honestly, I would have to try not to rob people blind.😂)
The group exits the room via the other hallway. They pass by one of the western branches which leads to a set of descending stairs before curving to the north. It is clear that the source of the chanting is coming from this branch. The hallway then continues south, snaking around to link up with the room they spotted before at the western end of the original hallway.
This room contains a plain wooden table flanked by long benches. Moldy humanoid bones lie strewn on the dirt floor. In the middle of the south wall is a darkened alcove.
The hallway to the east links back up to the stairs where they started, and another exit leads to the west before curving north.
Basement (updated):
Second Floor Map:
Third Floor Map:
Attic Map:
Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘
Player Sheets:
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@drafterman
Go in the center room.
(The center room?)
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@drafterman
@Buddamoose @TheDreadPirateRoberts @Earth
The chanting is coming from this way! I head steadfastly toward the sound. Come on boys do you want to live forever?
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@drafterman
(Yes. Next to the spiral staircase on the map. Someone coming from upstairs can take a right and right again to get to the room.)
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@drafterman
My crossbow at the ready I go to check out the chanting. As the sound gets closer I start moving in what my character imagines is a stealthy manner.
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@secularmerlin
(Can it wait till I fully explore?)
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@Earth
(Sorry but) It is the will of Zud! (so what can I do right, gotta go)
Eikka marches steadfastly down the hallway toward the sound. When she reaches the middle of the hallway, the floor suddenly gives way under her feet. She falls ten feet onto a bed of spikes, impaling her in various places.
[Eikka suffers 2 bludgeoning damage and 11 piercing damage]
Grahf heads down the hallway, and discovers four more crypts, but their stone doors are sealed shut. Starting on the north-west corner and going clockwise, the etchings on the doors read: "Rosavalda Durst", "Thornboldt Durst", "Gusatv Durst", and "Elisabeth Durst."
Basement (updated):
Second Floor Map:
Third Floor Map:
Attic Map:
Player Summaries:
Eikka - 4/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘
Player Sheets:
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@drafterman
Check if anything is odd about the right door
(lol this was priceless to read 😂💯😂)
I walk over to where Eikka fell in the pit and offer her help up
I may only be 70 years old, but I bet I'll be laughing about this till I die 😂.
Cast Cure Wounds on Eikka
(is the chanting still going on, or did it stop at the sound of Merlin falling into the pit? 😓)
those crypts have the 2 children's names on them. (I'll help get her out of the pit as well)
perhaps we should go back south to that room, there looks like there maybe another connecting hallway on the western part of the room. There's a few other rooms we missed. Given the activity we are hearing there might be some useful things in those rooms, if nothing else additional information.
Grahf heads down the hallway, and discovers four more crypts
(No fifth crypt, more evidence the "kids" from outside were something else... and they're sealed... we need to check in rosavalda and thorns crypts. Sealed tombs but their bodies are supposedly in the attic 😓, this seems sus AF)
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@Buddamoose
Agreed and perhaps a bit of extra caution.
Roberts and Snerp help Eikka out of the pit. Snerp helps magically stitch up some of her wounds.
[Cure Wounds: d8 (4) + 4 = 8]
Grahf sees nothing odd about any of the crypt doors.
Basement (updated):
Second Floor Map:
Third Floor Map:
Attic Map:
Player Summaries:
Eikka - 12/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⭘⭘
Player Sheets:
perhaps we should go back south to that room, there looks like there maybe another connecting hallway on the western part of the room. There's a few other rooms we missed.
(I agree with this, then we go to the room the sound is emanating from 👍.)
The party follows the hallway west out of the small room. It connects with the trapped hallway to the north and then continues west and branches south. This hallway is notable as it appears crudely built. The floor is uneven, with mounds of dirt at various places.
Basement (updated):
Second Floor Map:
Third Floor Map:
Attic Map:
Player Summaries:
Eikka - 12/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⭘⭘
Player Sheets:
Enter both doors