Quasi Dungeons and Dragons

Author: drafterman

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@drafterman
I stroke the cat with a gentleness that likely surprises my teammates. 
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@Buddamoose
Yes let's press on.


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@drafterman
I tuck the kitten back in my pouch and feed it the corner of one of my dried meat rations.
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@secularmerlin
I stroke the cat with a gentleness that likely surprises my teammates

 Looks like somebodies made a new friend 😍

The words "new friend" double as a simple message to the cat. 👍

 I follow Eikka down the stairs. 

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@Buddamoose
Dry up stubby. Just because I don't want it to die doesn't mean I like the thing.
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The cat curls up in the pouch with its head peeking out of the bag, watching as they explore the house.
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@secularmerlin
Dry up stubby. Just because I don't want it to die doesn't mean I like the thing.

can't very well show you actually like something adorable as an orc. But you're not foolin me Easy E. 😎
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As one, the group returns to the junction in the basement that heads east and west. All except Roberts can see in the dark, and the Fighter must use his shield arm to hold a torch for visibility.


Attic Map:

Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘

Player Sheets:

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@drafterman
(are there torches or any lighting implements already in the basement, say hanging off the walls?)
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@drafterman
I proceed forward turning right at the t junction.
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@TheDreadPirateRoberts @buddamoose @earth
if we always go right it will be harder to get lost.

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@secularmerlin
(if the basements even large enough to get lost like that.)
drafterman
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(No, other than Roberts' torch, there is no source of light.

Also, I'm assuming by "right" you mean the right passageway as you are looking at the map)

The hallway extends further to the east and west. At the east end, it curves around to the north, at the west end it opens up into a small room before continuing west and curving north.

Along the north and south edges of the hallway, there are opens leading off to some alcoves.

(We should probably let Earth catch up a bit)


Attic Map:

Player Summaries:
Eikka - 17/17 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 1⬤⬤⭘
Grahf - 14/14 HP - 10 AC - Spell Secrets: ⬤ | Spell Slots: 1⬤⬤⬤
Roberts - 19/20 HP - 19 AC - Action Surge: ⬤ | Second Wind ⬤
Snerp - 12/13 HP - 13 AC - Bardic Inspiration: ⬤⭘ | Spell Slots: 1⬤⬤⭘

Player Sheets:

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@drafterman
(No, other than Roberts' torch, there is no source of light.

(Not currently lit i meant, unlit is fine too. I'm asking cause with presdigitation if there are unlit torches or candles lining the wall, I can relight them as we proceed so Roberts potentially doesn't need to carry the torch 😮)
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@Buddamoose
(Ah, gotchya. Currently, you do not see anything of the sort.)
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@drafterman
(well dang, was worth asking anyways lol)
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I hop on my broom and fly the hell out of dodge
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@secularmerlin
if we always go right it will be harder to get lost.

good idea just in case, we could also mark the walls with arrows and a numbering system, just in case.
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@Vaarka
oh look food for the cat.
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@TheDredPriateRoberts
Great idea. I'm just gonna put you in charge of that.
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(Obviously we cannot control who posts in the thread and some people just like to kick over sand castles. I request that everyone simply ignore them and, if they become a nuisance, I'll address it with the mods)
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I still can't help but feel there's something we missed when it came to that mirror
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@drafterman
(Does the illusion of a torch produce real light?)
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@secularmerlin
(Does the illusion of a torch produce real light?)
(Fuck that's a deep question. Obviously the illusion creates some form of light, because it's seen and doesn't exist merely in the mind. However, I don't think it can illuminate things that are otherwise hidden or obscured.

1. To illuminate what is currently hidden, you'd have to know what is there to begin with. Since you can't see what is there, you can't create the illusion of what is there. You could, however, make something that you do know is there appear to be illuminated.
2. The current range of minor illusion is a 5' cube, so is currently impractical for that use.)     
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@Buddamoose
I think you are right about the mirror being unfinished business, it looks like we may have missed some areas on the 3rd floor.  Perhaps answers or more info about the mirror will be found down here.
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@drafterman
(Now we know and knowing is half the battle.)
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@secularmerlin
@Earth
@TheDredPriateRoberts
(if Earth' "mage hand" cantrip(its a cantrip right?) is combined with the presdigitation cantrip(to keep the torch lit), we can do that instead of Roberts holding the torch?)
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@Buddamoose
(Mage hand can hold a torch aloft it weighs less than ten pounds. He can just hold it for Roberts.)
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@secularmerlin
He can just hold it for Roberts.)
(Assuming it stays lit, then all that's needed is Earth's cantrip[if its a cantrip] I dont think it would be smart to use a spell slot on such a thing. Unless in combat where there isnt light so Roberts can use a shield)

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@secularmerlin
(Now you have me thinking. The fundamental idea here, I think, is sound, but the limitations of minor illusion make it impractical. Since some of you can see, you could indeed make illusory doubles of things you see and then Roberts would be able to see those illusions (that is, instead of making an illusory torch, you are simply making illusory duplicates of things you want Roberts to see). But minor illusion limits the range to 30', the size of the illusory objects to no bigger than a 5' cube, and the illusions are static. You'd have to recast it every time something changes. It also only lasts for a minute and Roberts, knowing that they are illusions, would see them as translucent, rather than solid.)