Quasi Dungeons and Dragons

Author: drafterman

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TheDredPriateRoberts
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@drafterman
(bad dog, bad dog, sit!)  (attack, dual ginsue l.s. it slices, it dices....)
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@drafterman
Snerp casts bane on dire wolves 1 and 2, and wolf 1. 
TheDredPriateRoberts
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@Buddamoose
(as soon as we put one down, we can start to double team, but it's getting that first one down)
TheDredPriateRoberts
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@drafterman
(so now green-flame blade will be worth using?  that would take one of my attacks though correct?  at this point giving up an attack to cast that isn't worth it)
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@drafterman
Summon spiritual weapon as a bonus action and double eldrich blast the wolf that has me. Spirit weapon attacks it too.
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@TheDredPriateRoberts
(It's up to you to decide if it is worth it. Here is the comparison:)

Cast Spell Action to cast Green-Flame Blade:

A normal melee attack (1d8+3 for your longsword) + 1d8 fire damage to a secondary target

Attack Action to Attack twice:

Two normal melee attacks (1d8+3 for each)
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@secularmerlin
(you have disadvantage on attacks, and attacks against you have advantage. It doesn't say ur restrained or grappled, so you can stand back up, but I think that counts as an action 😮.)
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@drafterman
Make that spirit weapon and stand up.
kindertina
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@drafterman
Where is my flaming sphere I thought I had that prepared?
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@drafterman
I stand up.
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@TheDredPriateRoberts
Dude max out your dps on one. Maybe you will crit it. 
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@kindertina
(Fixed)

@All:

Standing up doesn't require an action. It uses half your movement.
secularmerlin
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@Buddamoose
(Doesn't standing up just use up part of my move for the round?)
drafterman
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@secularmerlin
(Correct, it only uses half your movement.)
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@drafterman
Then stand and blast. Plus spiritual weapon of course.
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@drafterman
Stand up and cast flaming sphere.
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@kindertina
("prepared" would be it's in ur spellbook and castable. "Readying' is what ur looking for, but even then ur holding the cast for a round(while the magic is clearly noticeable as ur doing so) to use it at a reaction. Readying a spell requires concentration on it. I'm pretty sure if you ready a spell and end up not using it, pretty sure it still uses the slot. 

Let's say you cast Flaming Sphere hours ago, it's duration is 1 min(concentration) so it's duration is long over. 
drafterman
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@Buddamoose
(Budda, I like the enthusiasm, but I got this, don't worry. For some reason, flaming sphere was not listed as a prepared spell on Luraxt's prepared spell list on his character sheet. He was talking about having it prepared in that way, not readied. I fixed it and took care of it)
TheDredPriateRoberts
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@drafterman
(that's what i thought, thanks, I'll skip casting for now)
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@drafterman
I'm headed into work and my phone is turned on so I will be able to post but I expect I'll have a lot to do today so my default action is to cast Eldritch Bolt and attack with Spirit weapon at the wolf closest to me unless one is near death in which case I will help finish it off with healing word as a bonus action if someone goes down to 0 hit points
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@TheDredPriateRoberts
(Actually, I got my math wrong. At level 5, both the initial attack and the bonus damage increase:

GFB
Built-In Attack: 1d8+3 slashing damage plus 1d8 fire damage
Secondary Damage: 1d8 fire damage

Extra Attack
Two attacks at 1d8+3 each. 
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@TheDredPriateRoberts
@drafterman
(so the difference between GFB and dual-wield would essentially be 1d8-3?) "-3" being the adjustment for the absence of the strength modifier for the extra attack. 

(@roberts- dmg wise GFB is edging out the extra attack. But in terms of DPR I'm not sure if it would actually pump out more, because with double attack it's two chances to secure a hit, but with GFB its only one chance at securing a hit, no? Wish i had my dice handy at work so I could sim some rolls to gauge avg DPR, cause it's a damn close call on whch one would be consistently most effective in terms of DPR.)
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@secularmerlin
@Earth
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@kindertina
(these guys have pack tactics so we gotta thin the herd quick. Another wolf(not incapacitated) is within 5ft of whomever is being attacked grants advantage on attacks(pack tactics.) 

The regular wolves have at max 18 hp(2d8+2). Most tactical bet would be to clear out the reggie wolves as they'll go down quick. 

And even though the difference in dmg between bites is 2d4+2(wolf) as compared to 2d6+3(dire wolf), the numbers game has it to where we gotta thin the numbers or we're well in the realm of being able to have 1-2 chars ktfo'd in a single round if the wolves focus their attacks and get good rolls.

Plus with a negative chr modifier my bane cast is likely to work on the wolves i cast it on, so they'll be subtracting a d4 from AR's and ST's, making it much harder to secure hits on us for them 👍

Tl;dr- priority should be taking out the reggie wolves first imho.

TheDredPriateRoberts
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@drafterman
(oh hrm in that case it looks like the GFB will have potential to do more over all per round, so I will go that route then, in which case I'd just use one weapon and the shield.)
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@Buddamoose
(it does another 1d8 to an adjacent different target, so standard 1d8+3 and 1d8 fire damage to the main target is how I understand it)
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@TheDredPriateRoberts
(Ah so the secondary 1d8 is a different target.)

(oh hrm in that case it looks like the GFB will have potential to do more over all per round

It looks like that if you just factor in damage. But if I'm not mistaken, you get one hit roll with GFB, and 2 hit rolls with double attacks? Thats gonna factor into DPR cause if you miss with GFB you get 0. Whereas with a double attack you get two hit rolls? so even if you miss one, there's still a good chance you hit on the other and do at least some damage. Double attack prolly does more DPR, GFB has the greater "burst" potential fmpov.)
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@Buddamoose
(hhmm that's true, though I can use the shield with the GFB because it wouldn't make sense to dual.......I think for now i'll give it a go and gain 1 extra for my ac with the shield compared to if i was dual wielding, if things really go well in our favor I can always use some actions to switch)
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@kindertina

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@Earth
Reposting for Earth's benefit:

The group makes the decision to head toward the howling. As they do, more and more howls join the group as the sounds also get closer and closer. Soon, a large group of wolves and dire wolves emerge from the woods and surround the group!

COMBAT!

The wolves form a large circle around the party and then close in, tearing and ripping at armor, clothes, and flesh. Whenever a wolf secures hold of one of the characters, it attempts to drag them to the ground.

[Eikka takes 10 piercing damage and is pulled prone]
[Grahf takes 9 piercing damage but remains standing]
[Snerp takes 6 piercing damage but remains standing]
[Luraxt takes 4 piercing damage and is pulled prone]

(Player actions!)

Player Summaries:
[21] Dire Wolf #1 - Uninjured (attacking Roberts)
[21] Dire Wolf #2 - Uninjured (attacking Eikka)
[21] Wolf #1 - Uninjured (attacking Yevgeni)
[21] Wolf #2 - Uninjured (attacking Grahf)
[21] Wolf #3 - Uninjured (attacking Szoldar)
[21] Wolf #4 - Uninjured (attacking Snerp)
[21] Wolf #5 - Uninjured (attacking Luraxt)
[14] ✶Roberts -  35/44 HP - 18 AC - Action Surge: ⬤ | Second Wind ⬤ | Spell Slots: 3
[11] ✶Eikka -  28/38 HP - 16 AC - Channel Divinity: ⬤ | Relentless Endurance: ⬤ | Spell Slots: 4|3|2 [Prone]
[9] Yevgeni - Uninjured
[7] Grahf - 35/44 HP - 16 AC - Breath Weapon: ⬤ | Divine Sense: 3  | Channel Divinity: ⬤ | Lay on Hands: 20 | Spell Slots: 3|2
[7] Szoldar - Injured
[5] ✶Snerp - 22/28 HP - 13 AC - Bardic Inspiration: ⬤⬤ | Feather Fall ⬤ | Spell Slots: 3|3|2
[4] Luraxt - 23/27 HP - 13 AC - Arcane Recovery ⬤ | Spell Secrets ⬤ | Spell Slots: 4|2|2 [Prone]

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Attack the nearest wolf