The group follows the main road through the town. They get to the crossroads where the Inn & Tavern lie. Snerp heads into the Inn while Eikka continues on to the church.
Snerp & Crew
Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden sign hanging above the main entrance depicts a blue waterfall. Around the back, the group notices a stable for some horses which they temporarily stash there before heading into the main entrance.
Damp cloaks hang from pegs in the entrance portico. The tavern is packed with tables and chairs, with narrow paths meandering between them. A bar stretches along one wall, under a balcony that can be reached by a wooden staircase that hugs the north wall. Another balcony overhangs an entrance to the east. All the windows are fitted with thick shutters and crossbars. Lanterns hanging above the bar and resting on the tables bathe the room in dull orange light and cast shadows upon the walls, most of which are adorned with wolf heads mounted on wooden plaques.
The room is also packed with Vallakians, the most notable of which are two burly (but dour) looking
men sitting at a far table covered with empty drinking glasses. Behind the bar is a thin and
stern-looking woman.
Eikka & Co.
This slouching, centuries-old stone church has a bulging steeple in the back and walls lined with cracked, stained glass windows depicting pious saints. A fence of wrought iron encloses a garden of gravestones next to the church. A thin mist creeps among the graves.
Despite it being night, the church is occupied. Inside, Eikka sees around a dozen or so adults along with half a dozen children, all huddled near a an
elderly Father assisted by a young alter boy. The priest gives his prayers to the congregation who are half-cowering, half-praying. In the corner is a
brawny lad with a perpetually furrowed brow. He leans against a wall and is mindlessly fiddling with a dirt-caked shovel.
The priest notes the entrance of Eikka, but does not pause in his deliberations.