Someone locked DP4 to keep the suspense lol
Anyway, Town wins!
Mafia
Greyparrot - You are a sniper! You are a common weapon in video games that can scope out the enemy for information, and dispose of enemies from afar, no matter how defensive their cover fire is. Sometimes, just the threat of the snipe keeps opponents pinned behind cover and unable to move.
You are a JOAT (1x Strongman, 2x Rolecop, 2x Car Thief). The strongman grants you the ability to break through any protections a townie might have. The rolecop allows you to investigate townies and learn their roles. The Car Thief ability allows you to take a commuter’s car for yourself, while leaving them vulnerable- meaning they cannot be protected.
You win with the mafia.
Casey - You are a shotgun! You are a common weapon incentivizing players to sneak to a corner and wait for an unsuspecting opponent to walk into their one-tap. Sometimes, just the known presence of a shotgun in a room scares enemies away, allowing you to keep an area on lockdown.
You are a JOAT (1x Ninja, 2x Hider, 2x Rolestopper). The ninja grants you the ability to carry out night kills undetected. The hider allows you to hide behind another player- if that player is scum you will die, but if that player is town, any night actions targeting you will target them- however, if that player dies, you do too. The Rolestopper grants you the ability to select another player to be protected from all night actions.
You win with the mafia.
Faction Perk: Multitasker- Each player can use two different abilities in their kit at once. Key word: Different.
Hint: All of town’s characters are mechanics in shooter games- not guns!
Fakeclaim help: Your team has the ability to check two shooter game mechanics for possible characters, plus two PRs. You will be told whether or not they are in the game.
Town
Savant - You are Minimap Dots! You are a mechanic that displays a dot on the minimap, telling the player the location of gunfire.
You are a 2x Watcher! You have the ability to select a player. You will view who visited that player that night.
You win with the town.
Pie - You are Deployable Cover! You are a mechanic allowing players to defend themselves in the event they get caught out in the open.
You are a 2x Doctor! You may select a player each night, and protect them from lethal night actions.
You win with the town.
Vader - You are the Killcam! You are a mechanic allowing players to see from the eyes of the opponent who killed them. Everytime a player dies, a killcam is to follow.
You are a Gravedigger! Each night, you will passively appear to visit any player that died in the night.
You win with the town.
Whiteflame - You are Vehicles! You are a mechanic allowing players to take control of you and move around the map at a faster pace (usually).
You are a 2x Commuter. Each night, you have the option to leave town, making yourself immune to all actions (including lethal ones) for the night.
You win with the town.
Austin - You are Map Objectives! You are a mechanic controlling preventing players from roaming a little too far around the map, thus directing the game flow.
You are a Compulsive Roleblocker! Each night, you must select a player. That player will be prevented using their night action. Upon failing to submit a night action, a random player will be chosen. If that random player if mafia, the roleblock will fail. If a random player is selected, you will not be told who. If you select a player, your roleblock will function as normal.
You win with the town.
Lunatic - You are Splash Damage! You are a mechanic allowing damage to be dealt to players without a direct hit. Sometimes from a player launched or thrown projectile, and sometimes from objects around the map; you are often used by players who are guessing where an opponent is, because they are looking to avoid waiting for an enemy peak.
You are a 1x Bookie. You may guess a player. If that player is lynched the next day, you will be granted a vigilante ability you may use the following night only.
You win with the town.
Wylted - You are cosmetics! You are somewhat of a game mechanic, but you usually have no bearing on the gameplay. Whether it’s a skin, a gun wrap, or an emote, you do add to the style of the game though.
You are a Vanilla! You have no abilities.
You win with the town.
Class Perk: Disciplined- Avoiding the wagon on the day of a mislynch, or being the hammer on a correct wagon makes your next night’s ability guaranteed to succeed.
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Balance
This was my first attempt at a role madness game. I think I did good overall on setup- although o probably should’ve let most of town’s role be unlimited usage. It probably would’ve encouraged Casey to use more of her resources throughout the Night Phases.
Maybe bump up the bookie to two guesses, although I’m not sure. Bookie in particular isn’t that great for 9-player games, but I figured I could get away with it here cause basically everything else in the setup does nerf it pretty hard, including the limited usage. It isnt as fun though bc of the limited usage.
Other than that I think I cooked. I’m pretty happy with the results as a whole.
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Fun fact: Casey wasn’t even trying to hard bus Greyparrot. It was a distancing play gone wrong and town just gave out free town cred for it.
Anyway, outside of the setup, I think there’s two key takeaways: 1. Behavior is king. 2. High risk play from scum can easily backfire, even if it initially succeeds.
gg