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@Cerulean
Evening, all. I haven't read this series, but I'll take some time to look it up in more detail later. It would definitely be worthwhile to see if we can at least speculate on what Mafia might have access to, role-wise.
Can you clarify what you mean by this? Because pretty much any discussion of mechanics is inevitably going to give mafia information that I don't think we should give. For example, if I say "[X] means that [A, B, or C] might be in the game for mafia", I'm basically spewing myself as not having any of A, B, or C as my role. Also, the potential pool of mafia roles is so large that any discussion isn't really going to bring any tangible benefit mechanically speaking - and by tangible I mean helping to better coordinate night actions, or discussion of results, etc.
Disclaimer that my philosophy (as stated in a fair few of my games) is that mafia not knowing town PRs is one of the few forms of mitigating the informational advantage that they already start with, so I'm generally opposed to mechanical discussion outside of strict results.