So prior to the start of the game I was trying to convince pie to start with 11 so we didn't have to wait so long, I brought up how 11 players games are that wierd spot where 3 mafia is kind of balanced, but sometimes more mafia sided. He said he aims for designing games that give town three mislynches. I wonder if that accounts for the vig, and mikals roles? I am not sure if he went with three mafia here, or 2 and a third party.
Pie's history of games with over 11 players:
Narcos: 12 players, 3 mafia - Allows for four mislynches
13 reasons: 12 players, 3 mafia - Allows for four mislynches
Civil War generals: 12 players, 3 mafia (1 semi vig role with SA's bookie) Allows for four mislynches (3 if vig works)
Legend of Zelda: 11 Players, 2 mafia, 1 third party (1 semi vig role with Lunas Avenger) Allows for 5 mislynches (4 if vig works)
So I definitely think he accounts (and overestimates) lynchable and killing roles like mine and mikal work. Probably counts them into the math relatively. Also this game was originally desinged around 12 players. Given legend of zelda, I don't think it's a stretch to assume 3 scum. Could be 2 and a third, which would suck, but oh well.