We should make a lynch decision somewhere between there being 18 and 24 hours left in the DP, because we don't want a fragmented lynch effort like DP2 (which risks unwanted lynches) or a no lynch like DP1. That doesn't mean we necessarily need to secure the lynch at that time, but we should decide on a game plan around that timeframe. If you think about it, last DP it was hard to track which wagon town was pushing at any given moment--was it Club? Mhar? Disc?--and that allowed a lynch that I, for one, wasn't on board with, and which hurt town. We cannot rush the DPs--we have to use all the time we can to probe and investigate--but we can't be disorganized either.
Right now, I am townreading Speed, Club, and Wylted. I would welcome their input on the lynch. I have the biggest doubts about Pie and Mhar. And then, of course, there are the less-than-actives like Phione, Oro, Water, and Supa. I think there are two potential options that we have as town: (1) lynch someone that is suspicious, or (2) lynch an inactive at random. I already
stated the risks and benefits of the latter strategy, which will be important to weigh moving forward. I favor the former option atm.
All of this is, of course, preliminary. I still intend to pressure inactives for reads and character claims until the timeframe I identified arrives, and something might turn up as a result of the pressure. Also, Pie should claim, and I am willing to pressure him if he doesn't. I think we should also reflect on what has already been said this DP and see if we notice anything significant. Communication, as always, is key.
Anyway, I am definitely off for the night now. TTYL. I'll be back online tomorrow afternoon/evening.