The group, as one, heads to the coffin-maker's house. Both doors to the house are wide open, barely hanging from their hinges. There is no sound and no sign of the coffin maker.
The group searches through the house, including the storage area where the undead were first detected. The 6 crates have been burst open as if from the inside. The crates are filled with dirt, leaving just enough room for a humanoid body to rest. In the middle of the floor is the corpse of the coffing maker, his throat and entrails ripped out. In blood on the floor:
They follow the directions given to them to the smithy. It takes them to a small decrepit shack near the southern border of the town. The road here runs into a southern gate that doesn't appear to have been used in a long time. The gate is rusted shut and held closed with a chain and large pad lock. Vines have encroached upon the gate and the road leading away from town on the other side is cracked and filled with weeds from disuse.
We were told you could help us with our smithing needs. Our occupations require the best tools for the job. At this time we would like some of our weapons silvered. Is that something you can help us with? We have the silver already.
Blacksmith: Hm. A bit of an odd request. But sure, it's something I could manage. Have to melt down the weapon and reforge it. Takes about a week. What have you got?
(actually I'm having 2 weapons done, since I don't wish to give up both longswords, I'm opting for one longsword and one handaxe, which will still give me one of each for dual wielding, not sure what snerp has for a weapon)