MAFIA WINS
Characters/Roles:
MAFIA:
Whiteflame - You are Faked Evidence! This might just be the worst part of competitive debate. Whether it’s exaggerating a statistic, swapping one source for another, or even just outright lying, I’ve seen countless teams fake evidence just to try and win. Of course, it’s only a good strategy if you can get away with it...
Because faked evidence uses misinformation as a winning strategy, you are the Tailor! Each night, choose a player (living or dead). For the purposes of investigations, they will show as the opposite alignment that they actually are. Only one player can be tailored at a time (i.e. tailoring a new player will make the previous target investigate normally).
You win with the mafia.
Bullish - You are Card Clipping! In competitive debate, debaters typically send a written copy of their speech to their opponents (and judge) when they begin reading it, in order to show that their evidence is legitimate. Unfortunately, some unscrupulous debaters put additional arguments into their speech document that they don’t actually read out loud, in order to trick the judge into thinking they read more arguments than they actually did. This practice is known as “card clipping”, and is incredibly difficult to catch in a fast-paced round.
Because card clipping obscures your true argumentation ability, you are the 1-shot Vote Hider! Once per game, choose a match. The votes of all players will be obscured if the votes of that match are revealed. Note that you must choose to do this BEFORE the match ends.
You win with the mafia.
Owen - You are Time Stealing! Time stealing is the practice of deliberately stalling a match through various tactics in order to gain additional time to research and rebut your opponent’s arguments. These tactics include taking a phone call, going to the bathroom, arguing over technicalities in the rulebook, and asking your opponent to provide their sources one by one.
Because time stealing gives you extra time to check your notes to formulate a better argument and reply, and stalls out the round, you are the Rolecop-Treestump. Each night, choose a player. You will receive their full role PM at the end of the night. In addition, if you ever die, you will continue to be able to talk in thread for the rest of the day.
You win with the mafia.
(Factional mechanics):
Factional information: You are informed that there exists at least one role in the game capable of checking the composition of votes. You are informed that there exists at least one role in the game capable of finding the alignment of dead players.
The following characters do not exist in the game:
-Resolution
-Turn
-Link
-Affirmative/Negative
-Counterplan
-Theory
-Cross-Examination
-Spreading
-Turn
-Link
-Affirmative/Negative
-Counterplan
-Theory
-Cross-Examination
-Spreading
-Paraphrasing
The following roles, or ones very similar, do not exist in the game:
-Sensor
-Sensor
-Communicative roles
-Blocking/Interference Roles
-Blocking/Interference Roles
Factional ability: Disconnecting an Unattended Laptop’s Charger– One night per game, choose a player. If you successfully guess their character, then they will be turned into a vanilla townie, which will take effect at the end of the night (i.e. after all other actions are processed). They will be informed of this.
TOWN:
Lunatic - You are Weighing! Weighing is a debate strategy where you argue why your impacts (i.e. the expected outcome of your plan) is more convincing than your opponent – generally on one of three metrics; magnitude (how major your impacts are); probability (how likely your impacts are); and timeframe (how soon your impacts happen).
As such, because weighing uses three different metrics as part of a winning strategy, you are the town JOAT. Each night, you can use one of the following abilities. Because weighing usually prioritizes one type of metric over another, the multiple values in slashes indicate the effect if used on N1, N2, and N3 respectively.
-Magnitude: Increase a single player’s voting power by 3/2/1 votes for the next day. They will not be informed of this. This will not take effect if used on a mafia member.
-Probability: Choose a player. If that player would otherwise be eliminated the next day, there is a 100/67/33% chance the result will be reversed.
-Timeframe: Choose two players. You will investigate them the night after to see if they are the same alignment or not (e.g. if you use this N1, you will receive a result N2).
You win when the last player alive is town.
Savant - You are Disclosure! Disclosure is a debate practice in which a team makes their arguments publicly available before the round. The idea of this is to promote a norm where teams try to focus on running the best possible arguments in round, rather than running sketchy arguments solely for surprise value. Although disclosure is risky, judges typically look positively on it, potentially making the trade-off worth it.
Because you disclose arguments at significant risk to yourself, you are the Vote Oracle. If you ever die, the players voting on your wagon will immediately be revealed.
You win when the last player alive is town.
Earth - You are the Ballot! The ballot is the final vote that a judge submits every round. It contains the vote result, as well as an RfD (reason for decision). Generally, ballots are non-anonymous, meaning that anyone spectating the tournament can view them.
Because you are a public vote, you are the 2-shot Vote Revealer. Twice per game, at any point during the day or night, you may choose a completed match and view the exact composition of players who voted each side.
You win when the last player alive is town.
Vader/Barney - You are Solvency! Solvency is a fundamental concept in debate that relates to how well a side’s proposal (or plan) solves a known problem in the world. Almost all arguments in debate fundamentally relate to proving your own solvency and refuting your opponent’s solvency.
Because solvency dictates the overarching strategy of the round, you are the Strategist. At the end of D1, the list of pairings will be released. You may swap two players, as well as dictate the ordering of the matches.
You win when the last player alive is town.
Wylted - You are Topicality! Topicality is a concept used in debate that relates to whether a side’s proposal is relevant to the topic. Topicality is incredibly useful because if you prove your opponent’s arguments are irrelevant, it doesn’t matter how well-sourced and convincing they are.
Just like how topicality dictates whether an argument is even relevant to the topic, you have the ability to find out whether town’s past play is relevant to its win condition (eliminating the mafia). Thus, you are the 2-shot Gravedigger. Twice per game, at any point during the day or night, you may choose a dead player and find our their alignment, role name, and character name. (You will not receive their full role PM.)
You win when the last player alive is town.
Casey - You are Kritiks! Kritiks are a type of debate argument which aim to fundamentally challenge assumptions about the topic. For example, if your opponent argues that their plan improves the economy, you could Kritik their plan by arguing that capitalism is inherently a flawed system.
Kritiks are a double-edged strategy, but when used successfully, they literally take away the very ground of your opponent’s argument, leaving the judge with no room to vote them. As such, you are the Vote Thief. Each night, you may steal someone’s vote (living or dead) and use it for yourself the next day. They will not be informed their vote was stolen.
You win when the last player alive is town.
Pie - You are the Framework! Frameworks are a type of debate argument which aims to dictate by what metric the round ought to be judged. For example, one simple framework is utilitarianism – i.e, whichever side does more good than harm, on balance, is superior.
A good framework can swing a round – if you convince the judge that your framework should be accepted, then that gives you room to invalidate your opponent’s arguments on the basis of their value, rather than their factual accuracy.
Because of this, you are the D2+ Doublevoter. Starting from Day 2, you have one more vote than normal.
You win when the last player alive is town.