MAFIA WINS!
Vader - You are Anatoly Karpov! You are a former World Champion, and an incredibly strong one at that. You are known for your unique style called “prophylaxis”, which involves predicting the other player’s plans and then preventing them. In addition, you are still widely admired in the chess world despite being a Putin bootlicker. Thus, you are the Godfather Predictive Role Thief. If you are investigated by a cop, you will be investigated as innocent. Each night, you may choose two players. If either of these players are lynched the next day, then you will steal the remaining player’s role for the night, allowing you to use it and blocking them from using it. You win with the mafia.
Lunatic - You are Magnus Carlsen! You are widely considered to be one of the greatest world champions of all time. You have a powerful, universal style as well as incredible memory and calculation skills. In addition, you are especially strong in the endgame (the last phase of a chess game). Thus, you are the Progressive Super-JOAT. You can use as many abilities each night as the current night number: N1 = 1 ability, N2 = 2 abilities, N3 = 3 abilities, N4 and above = 4 abilities.
You can use the same ability on multiple nights, but you cannot choose two abilities from the same list on the same night.
List 1: Lawyer (innocent when guilty), Framer (guilty when innocent), Tailor (flip inv results)
List 2: Scout (track who a player visits), Lookout (watch who visited a player), Voyeur (see what actions were performed on a player)
List 3: Strongman (kill cannot be stopped by protective roles), Ninja (kill can’t be seen by watchers/trackers), Strengthened (kill cannot be roleblocked)
List 4: Redirector (redirect Player A’s action to Player B), Bus Driver (redirect actions performed on Player A to Player B, and vice versa), Deflector (redirect actions performed on Player A to player B)
You win with the mafia.
Pie - You are lichess.org! You are a free online chess server run by a self-described communist programmer. Everybody loves you. Due to your nonprofit nature, you rely entirely on donations for funding. Thus, you are the Donation-Dependent Innocent Child. Each DAY, you may select a player to solicit for donations. You must PM a choice to me before the flip (you can change your choice as many times as you want before then). As a day action, this will not interact with any night actions performed by other players. The following night, that player will receive the following PM:
“A player has asked you for a small donation. If you choose to donate, you will forfeit any night actions as if roleblocked. Do you choose to donate?”
You will be informed on whether you successfully received a donation. Once you receive two donations, you will be revealed as the Innocent Child.
You win with the town.
Joebob- You are algebraic notation! You’re a type of encoding system used to record the moves of chess games so that they can be reviewed, watched, and shared even after the game ends. This recording system involves tracking a piece to a square it moves to using an intricate coordinate grid. Thus, you are the Flipped Tracker. Each night, you can track a player, which will record which players they visited, if any. If/when you die, this notation sheet will be revealed with your flip. You win with the town.
Barney - You are the pin! You are a type of tactic – a pattern involving a certain configuration of pieces. It occurs when a less valuable piece cannot easily move due to that exposing a more valuable piece to attack. Thus, you are the Conditional Roleblocker. Each night, you may choose a “minor player” and a “major player”. If the minor player does not move, nothing will happen. If the minor player moves, then you will follow the minor player (finding out who received a visit from them that night), and roleblock the major player (preventing them from carrying out any night actions). You win with the town.
Whiteflame - You are the draw offer! The draw offer is a unique aspect of chess. A player can offer a draw to their opponent in any position, which can either be accepted or declined. A draw offer is often used to gain a tactical advantage. Thus, you are the Offering Gladiator. Once per game, you can “offer a draw” to another player during a day phase (this is done by saying [I offer a draw to (player)] and tagging me). I will then post the following message:
“whiteflame has offered a draw to [Player]! [Player] can choose to either accept or decline the draw offer. If [Player] accepts, then [Player] will forfeit his night action as if roleblocked, while whiteflame will be protected for the night. If [Player] declines, then votes will be reset and only whiteflame and [Player] will be votable for the rest of the day phase.”
You win with the town.
Earth - You are Stockfish! You are the strongest chess engine in the world – a type of program that analyzes a chess position and then calculates the best continuation. While most players use you for learning and studying, some players use you to cheat. At the end of the day, you’re a tool that can be used for good or for evil. Thus, you are the Controllable Cop. Each DAY, you may select a player to use you. You must PM a choice to me before the flip (you can change your choice as many times as you want before then). As a day action, this will not interact with any night actions performed by other players.
During the night, this player will receive the following message:
“You have been given the opportunity to use a chess engine to find the best move. You may input the name of a player and receive their alignment. If you choose to use it, then you will forfeit any night actions as if roleblocked. Do you accept?”
You will not be informed on whether an investigation was carried out, or the result/target of the investigation.
You win with the town.
Moozer - You are castling! This is a special move that allows two pieces – the king and a rook - to move in a single turn. This typically helps protect the king and activate the rook. It can only be done twice per game (once by each player). Thus, you are the two-shot Doctor-Strengthener. Two nights per game, you may select one player as a “king” and another player as a “rook.” The “king” will be protected from any lethal night actions, while the “rook” will have any active actions be unable to be tampered with. You win with the town.
Savant - You are the Pawn! The pawn is the least powerful piece in chess, capable only of moving one square at a time. Beginners tend not to value pawns very much, which is a shame. Pawns have a special ability to promote to a queen (the strongest piece) when they reach the final row of the board. Thus, you are the Miller Soldier. If you are investigated by a cop, you will be investigated as guilty. If at any point you are the last surviving town member, then town will automatically win the game. You win with the town.