Battlebots Mafia DP5

Author: AustinL0926

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@AustinL0926
I vtl Best.Korea

this is based solely on kill order/mechanics.

I believe if Joebob is mafia he cannot possibly kill this NP. Same with GP for that matter.

I do not, however, believe that BK is unable to kill this NP as BK was motivated and had an extra kill meaning the NP4 kill was unnatural and BK has odd nights and can turn another player ascetic.
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@Greyparrot
@JoeBob
vote as you see fit.

I am certain that this is the mechanically sound move. At this point reads don't matter, the mechanics are dictating something as an optimal path.
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Best.Korea (1/3): RationalMadman


"Look at the sheer recoil on uppercut!"
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Apparently the bot Defender, despite the name, is still a very aggressive bot.

This means GP almost definitely cracked the scumsplit (same designer Team) of pairings. The team split is probably that they are more built for drawn out battles and capitalising on mistakes, whereas the scum bots are built to brutalise the opponents and force mistakes
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idk how HUGE isn't an aggressive bot though
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I unvote Best.Korea


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If one faction is entirely eliminated, the other faction will receive their factional kill for subsequent nights. 
I fucked up big time not reading this
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I will now explain why the mafia partner of Whiteflame has to be joebob to nearly 100% certainty.
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I didn't think the mechanics through properly at all
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well done to GP for not voting.
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[none]


SPEEEEEEEEEEEEEEEEEEEEEEEEEED

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@AustinL0926
Does a factional power that says 'can only use on non-kill nights' maintain this as an absolute rule even when the faction absorbs the other's kill nights?
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@RationalMadman
Yes.
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@AustinL0926
so they become vanilla scum the rest of the game?
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@AustinL0926
as in active roles are dissipated?
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That shit was super close, I forgot the other faction absorb's the other's powers
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@RationalMadman
No - they still keep their role. That's really all I can say about the setup without giving an unfair informational advantage.
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@AustinL0926
The role says it can only be used on non-kill nights. Are you saying their role still works but only on the odd/even nights it already did? I don't understand what you say because if one faction absorb's the others than all nights are factional kill nights by semantic logic. I genuinely don't understand.
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@AustinL0926
You may target one player per non-killing night to block active actions (but not factional kills). 
this is a revealed wording.

If all nights are killing nights, this type of power should disappear.
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@AustinL0926
if scum were motivated would they gain their non-killing power a night they wouldn't on top of their kill?
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@RationalMadman
In hindsight, I realize I worded that poorly, so yes, I will clarify. By only being able to be used on non-kill nights, I mean that they cannot kill and use their ability on the same night.
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So the only way I got no result has to be by joebob being ascetic
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@RationalMadman
if scum were motivated would they gain their non-killing power a night they wouldn't on top of their kill?
As I mentioned several times, motivator simply doubles any ability the next night.
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WF's team has to be odd because ijb who is with Wylted couldn't kill on the night when ijb stalked me (NP3).

There's one problem I don't understand though, if a team can't kill, they can use their power even on their killing night if they're not killing then. This is all so confusing.

What seems definite/certain is this:

Ijb1 couldn't kill on np3, yet a kill happened. This must mean the killer can't be his partner. The killer has odd nights no matter what!

The killer's innate odd-night kill function means the only way NP4 nightkill happened was by absorption and if it was a kill night and the kill happened on Barney, the mafia cannot possibly have actively made something happened to me or joebob to stop me investigating him.

I vtl Joebob and apologise for this blinkered thinking about mechanics.

I am essentially brand new, I think I barely played this type of mafia so not truly brand new, to factional splits and the wordings of things got me very confused. I should have focused on that line that said they absorb the other's kills. It would have been crystal clear.

Joebob has passive ascetic just as Wylted has passive godfather.

On NP1, ijb1 stalked joebob. This explains nearly everything that follows.

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@AustinL0926
so if you were the odd faction and were motivated NP2, you'd get double power NP3? Able to fire twice at Town or whoever?

Or instead would you just get it again NP4?

This is extremely unclear
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I don't think i understand enough about this setup tbph
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Joebob (1/3): RationalMadman


Just a fun clip.
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on NP2, for BK as WF's partner to visit Wylted is to essentially throw everything away unless BK's motivation let him kill Lunatic without previsiting which is impossible surely
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@Greyparrot
Listen to me carefully:

Unless this mindfuck semantic gymnastic nonsense is going on with this game and Austin, there's no way for BK to visit Wylted NP2 and then nightkill Lunatic NP3 even if he had a kill extra he has to visit someone to then kill them based on all other roles in the game.
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@JoeBob
I used offensive and defensive differently in that text. Defensive as we can’t kill anyone. Offensive as in you can kill. BK is the only offensive.