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@Barney
Pie definitely customised my role to fit a Town alignment, you pointed out something even I had overlooked (that he stopped it at Mylo to be merciful to Town)
I was also misinformed. Pie seems to be wrong about DeWine's trajectory...
If there's two scum left, then it's WF and GP; with whiteflame most likely being a RB. Without knowing what power GP actually has, I'd rather play it safe and eliminate him first.Either way, I think we should at least hear GP's explanations for his behavior before ending this DP. Since GP is buddying up to you so hard and stroking your ego, maybe you can get him to give some real answers instead of pure deflections?I mean, barney just threw the game there by admitting WF is scum. That makes only one safe lynch today by default.
Scum can kill and roleblock st the same time... are you trolling with that worry?
why were you not roleblocked np3? Give a scum reasoning not to.My theory?Whiteflame is a 2x roleblocker and did rb that2 np1.
Run me through the reasoning again, of why you did not track NP1
The more players that are in the game, the lower my chances of tracking scum. Thus, I would be more likely to get useful information if I used my 2 shots in later DPs. Of course, I was gambling that the game would last to DP4 and that I would still be alive. That was a gamble I was willing to take.
If the flip contains conversion, greyparrot is redlit, do not lynch greyparrot dp2 in this case.
this is mathematically nonsense, since by this logic the better Town is doing if they lynched Scum dp2 for instance, the logic you use would paralyse you to not track np2 either.