Result
Mafia wins. Kinda. Actually no, town loses. That's more accurate.
Foreword
If I knew that people had stopped playing mafia I never would have started this game. I incorrectly assumed people were still playing because I was promoted by multiple people within a short span of time when my turn to mod came up and the signups signups filled relatively quick.
Mafia Roles
Speedrace - You are the Supox and your ship class is the Blade. Your species is the only known species of sentient plants, though scientists from all races (including your own) generally agree that it is impossible for plants to develop sentience naturally. Your species has good relations with the Utwig and along with them join the New Alliance of Free Stars during the Second Doctrinal Conflict. Your tendency to imitate other races as part of your diplomatic strategy makes you the Role Copy. Once per night you may choose a player to imitate. You gain that players role, though they do not lose their role as a result. During any subsequent night you may choose a player to target with the role you copied (though you will not be told what that role is until after you use it) or you may choose a different player to copy (and subsequently lose the previous role you copied). In addition to this you may communicate via PM with your partner SupaDudz and choose for one of you to target a player with a kill action each night. You and your partner SupaDudz win with the Mafia.
SupaDudz - You are the Zoq-Fot-Pik and your ship class is the Stinger. Your culture consists of three species that developed sentience on the same planet at around the same time. Your low technology level and remote location relative to the conflict prevented you from taking part in that war, though during the Second Doctrinal Conflict you joined the New Alliance of Free Stars formed by the Humans and provided valuable intelligence in exchange for military protection. Your intel gathering skill makes you the Role Cop. Once per night you may select a target. If your action is successful your targets role will be revealed to you, though not their character. In addition to this you may communicate via PM with your partner speedrace and choose for one of you to target a player with a kill action each night. You and your partner speedrace win with the Mafia.
Town Roles
oromagi - You are the Umgah and your ship class is the Drone. You were among the first races to submit to joining the Hierarchy of Battle Thralls. You are generally best known for your tendency to play 'pranks' upon alien races, especially the Spathi. These practical jokes, however, often have severe negative consequences for your victims. Because of this you are the Roleblocker. Once per night you may choose a player to target. If your action is successful that player will be unable to perform any action that night. You win with the Town.
LittleCookie08 - You are the Humans and your ship class is the Cruiser. Your unusually strong industrial base played a useful role in fight the Ur-Quan Slave War when first enlisted into the Alliance of Free Stars by Chenjesu diplomats. Despite this your overall average biology and low tech level make you the Vanilla. You have no special ability. You win with the Town.
Ragnar - You are the Arilou and your ship class is the Skiff. Not much is known to outsiders about your race other than the fact that you revealed yourselves to the Alliance of Free Stars and insisted on being granted membership shortly after the Humans joined during the Ur-Quan Slave War. It is later revealed that you have had a special interest and possibly a guiding hand in the development of the Humans as a species for many centuries. Because of this you are the Watcher. Once per night you may choose a player to target. If your action is successful you will be given a list of players that visited your target that night. You win with the Town.
Warren42 - You are the Spathi and your ship class is the Discriminator. You were forced to join the Hierarchy of Battle Thralls as the result of an Umgah prank during the Ur-Quan Slave War. Thouth your race posseses huge potential (having developed from the equivalent of the bronze age to an early space age level of technology in around 100 years) you are largely held back in many fields such as exploration, military, and diplomacy by your extreme natural cowardice (the aforementioned technological leap made possible only by a desire to leave their homeworld and colonize the moon to escape the 'Evil Ones'). Because of this you are the Hider. Once per night you may choose a target. If your action is successful you become untargetable by any kill for the night. However, if your target dies you will die as well. You win with the Town.
PressF4Respect - You are the Shofixti and your ship class is the Scout. Your strong militaristic culture can be attributed to being uplifted by the militaristic Yehat, and naturally you joined the Alliance of Free Stars with them during the Ur-Quan Slave War. Though your ships are unimpressive on their own they each carry a Glory Device for use in combat. The nature of this device makes you the Suicide Bomber. Once per game you may choose a player to target in the night. If your action is successful you and your target will die. This kill is considered a strongman kill. You win with the Town.
Pie - You are the Ur-Quan Kzer-Za and your ship class is the Dreadnaught. Your philosophy which you call The Path of Now and Forever requires that you attempt to enslave all races in the galaxy. For this purpose you created the Hierarchy of Battle Thralls in order to wipe out the stiff resistance offered by the Chenjesu and their allies in their sector of the galaxy. Your ability to create impenetrable Slave Shields makes you the Jailkeeper. Once per night you may target a player of your choice. If your action is successful your target will be protected that night, though they will also be unable to perform any night actions. You win with the Town.
User_2006 - You are the Yehat and your ship class is the Terminator. Your species was the first among the Alliance of Free Stars to encounter the VUX some time prior to the Ur-Quan Slave War, though due to their xenophobic culture you never developed close diplomatic ties with them. Your Terminator warship is well known for its ability to deploy an impenetrable but energy hungry shield, making you a 1x Bulletproof. Once per game if you are targeted by a killing role you will be automatically protected. You win with the Town.
Theme
Races that appeared in the first Star Control were town. Mafia was made up of races that were only introduced in the second game. This left seven races open for mafia to fake claim (there were 14 races in the original) but since town didn't even bother to play mafia decided to not even bother fake claiming.
Balance
Before DP 1 my opinion was that the balance was slightly scum-sided though not as much as their lopsided "victory" would suggest. Since no game actually occurred this opinion of mine remains untested. When laying out the rules in DP 1 OP I originally meant to inform the players that no two players had the same role, including vanillas. I forgot to include this information. Had the players played the game this oversight would have made me feel guilty. Since no game in fact occurred I feel no guilt.
Actions
NP 1
Supa - Cop cookie kill pie
Speed - Copy press
oro - block pie
Pie - jail cookie (failed)
Warren - hide behind pie
Ragnar - watch cookie
NP 2
Supa - Cop oro kill ragnar
Speed - copy oro
oro - block ragnar
Ragnar - watch oro