Super interesting mechanics and level up system, very unique. But what is getting me the most curious, and concerned, is the level scaling of zones.
Pretty much all zones and enemies, and im assuming dungeons, scale to your level. That sounds awesome at first, i can go anywhere... but eventually wont the game feel monotone with enemies always being a set difficulty relative to you? And are they always so easy?
Im not sure if this will help.or hurt the playability of the game long term, ignoring the story writing for now. What do you think?