Welcome to OSBM mafia. Here we are going to do something a bit different. Standard mafia games pit an uninformed majority against an informed minority... but what if we were to instead host a three-way battle between three semi-informed minorities instead? A list of special rules for this game will be provided at the end of this OP under the heading "Special Rules"... please read them carefully.
As mentioned in the signups, OSBM is an open-setup game. The setup is as follows:
(Player 1)
You are the red team leader. On nights in which your team controls the NK you will be the one to select who to kill. Be careful, friendly fire is set to ON. If you select a member of the red team for death then the kill will proceed as normal. You win once the blue and yellow teams have been eliminated.
(Player 2)
You are the red team deputy. If the red leader dies then you will control your teams NK. [player 3] is the red team goon. You may contact them via PM if you wish. You do not know the identity of the red team leader. You win once the blue and yellow teams have been eliminated.
(Player 3)
You are the red team goon. You control your teams NK only if you are the last remaining member of your team. [player 2] is the red team deputy. You may contact them via PM if you wish. You do not know the identity of the red team leader. You win once the blue and yellow teams have been eliminated.
(Player 4)
You are the blue team leader. On nights in which your team controls the NK you will be the one to select who to kill. Be careful, friendly fire is set to ON. If you select a member of the blue team for death then the kill will proceed as normal. You win once the red and yellow teams have been eliminated.
(Player 5)
You are the blue team deputy. If the red leader dies then you will control your teams NK. [player 6] is the blue team goon. You may contact them via PM if you wish. You do not know the identity of the blue team leader. You win once the red and yellow teams have been eliminated.
(Player 6)
You are the blue team goon. You control your teams NK only if you are the last remaining member of your team. [player 5] is the blue team deputy. You may contact them via PM if you wish. You do not know the identity of the blue team leader. You win once the red and yellow teams have been eliminated.
(Player 7)
You are the yellow team leader. On nights in which your team controls the NK you will be the one to select who to kill. Be careful, friendly fire is set to ON. If you select a member of the yellow team for death then the kill will proceed as normal. You win once the red and blue teams have been eliminated.
(Player 8)
You are the yellow team deputy. If the yellow leader dies then you will control your teams NK. [player 9] is the yellow team goon. You may contact them via PM if you wish. You do not know the identity of the yellow team leader. You win once the red and blue teams have been eliminated.
(Player 9)
You are the yellow team goon. You control your teams NK only if you are the last remaining member of your team. [player 8] is the yellow team deputy. You may contact them via PM if you wish. You do not know the identity of the yellow team leader. You win once the red and blue teams have been eliminated.
Normal Rules
1) Bold your votes. Unbolded votes will not be counted.
2) No editing or deleting of posts. I can tell if you have edited a post because it will have that pencil icon and I can tell if you delete a post because I get a notification each time a post is made in my thread even if I am not tagged.
3) Inactive players will be given a activity prompt. If no effort to participate is made within 24 hours of a prompt then I will seek a replacement for the inactive player. The definition of inactivity is in this case purely subjective and up to my discretion.
4) Kill actions may be waived but the player controlling the kill for the night must specifically request to waive their kill. I will not end an NP until all kill actions have been either submitted or waived. If a player delays too long in doing so they will be replaced.
5) Night phases last 48 hours or until all surviving players have checked in with me.