Inheritance Cycle Mafia Endgame

Author: ILikePie5

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MAFIA WINS

I thought this game was driven a lot by theme even though thematic analysis is dependent on everyone telling the truth, which isn’t always the case. Everyone forgot that scum got the opportunity to ask for two fake claims.

With Wylted, his play was right. He just justified his decision and described his play wrong. He needs to very clear about his role and justification. Name your role and state your justification paraphrased. Try not to leave anything out. The goal of the Prober was to have a Town investigation role that confirmed townies but at the same time made sure that it didn’t break the game. Prober was a perfect role for Galbatorix. Whether he’s scum again depends on imperfect theme analysis. Just cause he’s an antagonist and has a pseudo-negative utility role, doesn’t make him scum. I thought Lunatic was relying way too much on themes with respect to Wylted at the expense of behavioral analysis (which imo is his strong suit). Especially after the No Lynch, I think he should’ve received another opportunity to investigate.

Cerulean, you lost your role’s utility the second you claimed it. Luckily at LYLO, you were essentially confirmed because of the coin flip. I was really surprised that neither Whiteflame nor Cerulean noticed the differences in roles. Scum claimed Motivator and Bulletproof, which are outliers in a weird Arsonist, Singer, VooDoo Lady, and Oracle. The former two are relatively common. Oracle you could argue is common, but I modified it severely like the VooDoo Lady. Motivator and Bulletproof are also some of the most common fake claims.

As for Nasuada being Bulletproof, I was astonished that everyone was okay with it. The justification Mharman used was garbage. Survived torture? Well, yes, but it was because of Murtagh. Arya also survived torture. She’d be a better character for that. The Trial of Long Knives was also self-inflicted, and Luna called it out, but nothing ever happened. With Oromis being Motivator, that still made some sense, since Eragon learned basically everything from Oromis, so I was fine with that. It helped that Austin had read the books so he was aware.

With that being said. Everyone needs to learn how to paraphrase their PMs. Whiteflame, there was confusion about what you paraphrased that got you scumread by Luna. It’s semantics, but it can make a huge difference. ADOL, you need to be holistic in your paraphrasing. You missed a lot of information that could’ve exonerated you. Elven singing is literally a cornerstone of the books. Wylted, you also need to be explicit as I mentioned before.

Nevertheless, scum basically played this game perfectly by hindering Whiteflame twice and successfully mislynching Wylted and then noob ADOL. ADOL, you need to think less of game theory and more about behavior. Complete 180s. Interactions between people. Theme, especially during LYLO. As for my experienced friends, namely Cerulean and Whiteflame, I was surprised at the lack of analysis about ADOL’s partner. He couldn’t have done this on his own. And Mharman/Austin were bussing each other in their lines. It should’ve set alarm bells off that there was a bus going on yet both were adamant in wanting or lynch ADOL.

I thought the balance was fair with a decent amount of investigative/town confirming roles since POE is town’s best friend. Scum had their counters as well though, and overall the game wasn’t swingy—just a lot of miscommunication and good play by mafia. On a side note, the theme split was Oromis/Glaedr vs else. Anyways, I hope you all had fun! As always, I am open to constructive criticism regarding anything about setup.

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TOWN:

Casey - You are Murtagh. From the moment you were forced into Galbatorix’s service, you fought against the weight of your heritage, refusing to be defined by the actions of your father, the first of the Forsworn. Your pride pushes you to prove you are more than your lineage, making you fiercely independent and determined to carve your own path, even if it means facing everything alone. When you first encounter Eragon, you are quick to assert that you want nothing to do with the Varden. You value your autonomy above all else, unwilling to accept help, even when you know you need it. Your pride is evident when you refuse to join the Varden outright, even after seeing the evil that Galbatorix has wrought. But as the events unfold, your pride becomes both a strength and a trap. When Galbatorix forces you to serve him, using his magic to control you, your internal conflict intensifies, until you break free with the power of love. Therefore, you are the Prideful Townie. If more than one person targets you during the night, their actions will fail. You win with the Town.


ADOL - You are Arya. Your singing is a rare and poignant glimpse into the depths of your soul. Though you are often seen as reserved, your singing reveals the emotions you usually keep hidden. One of the most significant moments comes when you sing an ancient elven song in Eldest, alone with yourself and Saphira. The melody is sorrowful, filled with the grief and loss that has plagued your people for centuries, especially after the downfall of the Dragon Riders and the war against Galbatorix. Your singing is a connection to your elven heritage, a reminder of the magic and traditions of your people. The song you sing is not just a melody, but a spell, its magic woven through the notes, carrying power as it reverberates in the air. With every note, you release some of the sorrow and pain you carry for the lost elves and the fading beauty of your homeland. Without the elven singing, the world would not have been what it was. Thus, you are the Singer. If you die during the night, a random town flip will be revealed to the Mafia. You win with the Town.


Wylted - You are Galbatorix. Your ability to probe minds is a manifestation of your powerful magic and complete control over others. As the dark king who seeks to dominate Alagaësia, you use this mental intrusion to assert your authority and control those around you. Your ability to probe minds allows you to uncover secrets and twist the thoughts of your enemies or subordinates to suit your needs. You can invade a person's consciousness without their consent, exposing their innermost thoughts and weaknesses. This power becomes one of the key reasons you are such a dangerous adversary, as it serves as both a weapon and a method of psychological control that leaves those you target unable to trust their own minds. Therefore, you are the 2x Prober. Each night, you may investigate someone and learn their alignment. However, if you probe a town-aligned player, that player will permanently lose their abilities (become vanillaized). You win with the Town.


Lunatic - You are Eragon. The word Brisingr holds deep significance for you, symbolizing your growing power as a Dragon Rider and your connection to magic. Brisingr is the ancient language word for fire. It is the first word of power you speak to summon flames when you’re in a life-threatening situation, and instinctively, you use the word to create fire and defend yourself in the first book. When the time comes to name your newly forged sword, you name it Brisingr. Because of your connection to the word, the sword becomes engulfed in flames—creating a deadly fire sword to use in battle. For this reason, you are the Arsonist. Each night, you may choose to "prime" one player of your choice. Alternatively, instead of priming, you may choose to "ignite", killing one primed player of your choice (note that you can only ignite ONCE in the game). You win with the Town.


Whiteflame - You are Angela. You have a reputation for being able to see into the future, providing remedies or solutions that often seem beyond ordinary understanding. You have an uncanny ability to know things about others that they might not even realize themselves, sometimes offering predictions or insights into their futures in a playful, teasing way. You straddle the line between the ordinary and the magical world of Alagaësia. While your magic may not be as flashy or as grand as others, it’s your deep understanding of the hidden aspects of life that makes you such an intriguing and valuable figure in the series. You are not just a herbalist but someone who taps into the mysteries of the world that others often overlook. Thus, you are the Voodoo Lady. Each night you may target a player and choose a 15 letter word. If the chosen target posts the word the next day, there is a 50% chance that they will be informed that you are innocent (you cannot say the word in the forum — ask me if you have questions before posting). If the target says the word a second time, nothing will happen. You win with the Town.


Earth - You are Roran. You are given the name "Stronghammer" as a reflection of your immense strength, both physically and in character. The name comes after a pivotal moment in Eldest, when you lead the villagers of Carvahall to safety despite the many dangers posed by Galbatorix's forces. Your determination, bravery, and physical strength shine as you step into the role of protector for your people, refusing to let them fall under the control of the king’s forces.When Carvahall is attacked and you’re forced to fight, you wield a hammer as your weapon of choice, representing your power and resolve. But your strength isn’t just physical; it's also in your unwavering will to protect those you love, especially your cousin, Eragon, and the people of Carvahall. Over time, "Stronghammer" became a name known across Alagaësia, a symbol of your courage, resilience, and determination. Thus, you are the Hammerer. If at any point in time, a player is at L-1, you will passively hammer that person if you are not on the wagon. You win with the Town.


Cerulean - You are Elva. You possess a unique ability to sense and foresee the suffering of others, a gift—or curse—that you gain after a traumatic event in Brisingr. The ability comes from a spell Eragon accidentally casts on you while trying to protect you. He intends to heal you and free you from pain, but the spell goes awry, and instead, you are granted the power to feel the physical and emotional suffering of those around you, along with an unsettling sense of the future.Your ability to see the future is not as clear or direct as the visions of other characters. Instead, you experience flashes of suffering and a constant sense of urgency, often tied to events that will bring harm or affect those around you. You can sense when people will endure pain, and sometimes this enables you to predict potential danger or injury. However, this gift comes with a heavy burden. The weight of your ability is immense, as you're constantly overwhelmed by the pain you perceive and unable to stop it. Therefore, you are the Oracle. Each night, you may target a person. If you ever die, the role of the last person you targeted will be revealed publicly. You win with the Town.

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MAFIA:

Mharman - You are Glaedr. You are a golden dragon of immense power and  wisdom. Your physical strength is unmatched, with claws, teeth, and a tail that can overpower even the mightiest foes. Magic flows naturally through you, and through your telepathic abilities, you connect with others, sharing your vast knowledge while guarding your mind from intrusion. Your greatest gift, however, lies in your Eldunarí, your heart of hearts, which preserves your consciousness beyond the bounds of your physical form. Even in this state, you can offer guidance and magical strength to those who depend on you. Yet your true power is not just in your might, but in your centuries of experience and wisdom, which make you a beacon of hope in the struggle against Galbatorix. You are the embodiment of the Dragon Riders’ enduring legacy. Therefore, you are the Mafia JOAT: 1x Strongman, 1x Roleblocker, 1x Lookout, 1x Scout, 1x Stalker, 1x Redirector. In addition, if you die before your partner, your physical body will die but your powers will carry on in Eldunarí form. Your partner will be able to use one of your actions in the following nights. You win with the Mafia.

Austin - You are Oromis. You are known as the Mourning Sage, a title that speaks to the grief you carry from the fall of the Dragon Riders. You remember the chaos and betrayal of Galbatorix's rebellion, the loss of countless lives, and the destruction of the Order that once safeguarded peace in Alagaësia. The sorrow is a part of you, etched into your very being, but so is the wisdom earned through centuries of hardship. You mourn not only for what was lost but for what still suffers, and though the burden is heavy, it shapes the guidance you offer to those who seek to restore balance to the world. At the same time, you are known as the Cripple Who Is Whole, signifying your ability to fight on even with your affliction. For these reasons, you are the Mafia Ascetic. You cannot be targeted by non-lethal actions. You win with the Mafia.

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NP1 Actions:

Mharman - Roleblock Whiteflame
Austin - Kill Casey


Wylted - Probe Lunatic
Lunatic - Prime Wylted
Whiteflame - Voo Doo Lunatic (Jack of all trades)
Cerulean - Oracle ADOL



NP2 Actions:

Mharman - Redirect WF to Austin
Austin - Kill Earth


Whiteflame - Voo Doo Lunatic (Jack of all trades)
Cerulean - Oracle ADOL



NP3 Actions:

Mharman - Strongman Luna

Whiteflame - Voo Doo Cerulean (acknowledgement)
Cerulean - Oracle Mharman



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@Lunatic
@whiteflame
@ADreamOfLiberty
@Casey_Risk
@Cerulean
Endgame is up
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@Earth
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@WyIted
Endgame
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I kinda stopped following this game closely sometime during DP2. Well-done to the scum team, though. From what I saw, they played quite well. 
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@Greyparrot
To answer your question in the politics forum: The game went well, yes. I didn’t think I played as well as Pie says, but I got away with it.
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Good game. I was still thinking it was Austin and ADOL.

I was really surprised that neither Whiteflame nor Cerulean noticed the differences in roles. Scum claimed Motivator and Bulletproof, which are outliers in a weird Arsonist, Singer, VooDoo Lady, and Oracle. The former two are relatively common. 
We did discuss this, but discarded it because there was no real way to know for certain if every single Town-aligned role was going to be something unusual. I thought that Singer and Motivator were both roles that a wolf would look at and say, "This is a good fake claim in a game of unusual roles."

Mharman and Austin made some risky plays, but it clearly worked out well for them.

Regardless, it turns out that I am, in fact, still washed in LYLO scenarios.
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gg all
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gg.
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@Greyparrot
@Cerulean

Need one more
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@ILikePie5
I was really surprised that neither Whiteflame nor Cerulean noticed the differences in roles. Scum claimed Motivator and Bulletproof, which are outliers in a weird Arsonist, Singer, VooDoo Lady, and Oracle.
Part of the problem was that ADOL was the last to claim. The Singer claim came off as someone trying to figure out a role that would fit with all the outlandish and niche ones that had been claimed so far. I figured there was likely to be at least one semi-standard role in the game just to throw us off and I settled on the Motivator. Didn’t help that ADOL came off as sus for a variety of other reasons.

Whiteflame, there was confusion about what you paraphrased that got you scumread by Luna. It’s semantics, but it can make a huge difference.
yeah, that was my error. Misread my justification a bit.

Generally speaking, the fact that Cerulean and I didn’t buy Mharman and Austin as a scum team definitely worked in their favor. I could see us having lynched Mharman or Austin if we’d just converged on them instead, but even then, I think ADOL was always doomed in the final DP. Well-played to both scum, you got us good.
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Good job on selling that bus. I mean I would have been forced to reconsider after whiteflame result from cerulean, but you guys were bussing each other all game. I kind of suspected both of you for different reasons, but I don't think I would have guessed you guys as a scum team.

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@ILikePie5
 I thought Lunatic was relying way too much on themes with respect to Wylted at the expense of behavioral analysis (which imo is his strong suit).
I stand by the lynch, we could afford it at the time, and it was too risky to leave the main antagonist alive like that. Also I was Eragon and town,  so I had plenty of reason to believe his adversary would be scum, regardless it was a good information lynch, and his results would also harm people in proving their roles either way. 
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My schedule kind of messes with me being able to lead lynches, im up all night when everyone has gone to sleep, which makes it take 24 hours to get responses to questions, which inevitably slows down a 3 day phase. Two no lynches bites, but yeah I blame my schedule for it. 
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I got back home in time to respond, but it wouldn't have made a difference. There simply wasn't enough information to make strong arguments either way. WF and Ceru went with their gut, their gut was wrong.
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ggs, a little distancing goes a long way
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@Lunatic
I wasn’t really hard bussing him until the very end, so it’s a bit different than that one game where RM and Pie went after each other from the get go. I don’t think I’ll ever go as far as they did in any of my scum games.

In many situations I wouldn’t have needed to bus him at all. The point of putting him in my scope DP1 was just to have a long term act in distancing from him… I was planning to have someone overtake Austin as my primary scumread DP2 after Cerulean’s DP1 mislynch.

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general notes - some directly related to this game, some in the form of advice for the future

-thematic analysis is overrated. I don't remember the last time it's directly caught scum. Theme is better for having people character claim and later have to commit to a role claim that fits with their char.
-audacious plays come disproportionately from town. Scum very rarely do things scummy at a surface level because it gets them caught. Town care less about being townread.
-that being said, don't make audacious plays, because they will backfire. Wylted choosing Luna was... eh. I can understand but you have to be aware of the risks and consequences of playing a role so aggressively.
-distancing is easy, bussing is hard. Putting your partner in POE doesn't unpair you from them, pushing them over a townie does.
-be proactive. Without an active effort to push mafia and town working in unison, it's very difficult to coalesce a lynch.
-don't no-lynch. please. If town had lynched Cerulean d1, then Luna would have been alive in LYLO.
-once you get to LYLO, town and scum behavior starts converging due to the narrow POEs. Backread previous days, it'll be far more alignment indicative.

fun game overall, really enjoyed it. Thanks Pie for modding, thanks Mharman for being a great teammate, and town took it down to the wire.
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It doesn't surprise me. I felt like mharman slipped but was kissing his ass a bit just in case he was town I didn't want him to hammer me out of annoyance
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@WyIted
I didn't hammer because I figured Whiteflame would, despite the fact the you were obviously town (and I really do think town should've known it). Hiding the fact that you were a cop was a good play, neither of us saw it coming... I had mentioned to Austin redirecting you to yourself could be an idea, but I was fearful of a watcher being placed on you, since I figured with Cerulean's weak investigative role there had to be a stronger one somewhere else (I didn't think it was you since you had essentially SOP claimed). The town confirmation of Lunatic was also a little annoying.
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@Mharman
I appreciate that. You guys did well. If I did it again, I think I would be less forthcoming. Apparently only revealing an aspect of your role, unprompted I mind you, means you should reveal the whole thing